Posts Tagged “Warlock”

And, of course, got immediately caught up in the wonderful world of pet battles.  As in, I spent 2 hours doing pet battles, and 1 hour actually levelling.  Or something like that.

Admittedly, progress was slow… either the map has been rearranged dramatically (doubtful) or I have just forgotten where everything is.

I also got distracted by the horseman… which we failed, because most of the people gathered there thought it would be more fun to carry on like idiots and swear at each other instead of doing the actual event.

I had some trouble getting into the quests, which has made levelling look really unappealing.  It feels like there is far too much ‘Kill Ten Rats’ going on, and not enough meaningful story development.  Although that could just be me.  I was also rather frustrated at how clunky my Warlock felt to play.  I’m hoping I get over that in time, once I get myself used to a new rotation (yes, it takes me a while… I know, I know).  Things were dying easily enough, and I only died to my own stupidity (sure Sar, you can definitely pull 20 mobs and live… that’s plausible!)  But it just felt… slow.  And clunky.  And yuck.

I forgot how much it sucks being so far behind everyone else in the guild as well.  I really haven’t had time to play lately, and I can’t help the fact that I am busy, but it is so frustrating.  Levelling is, of course, the only solution to this problem… it’s just the getting in and doing it.  I really hate levelling.  So much. 

Although, if I could level through my pets, I’d be pretty happy.

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I hit 85.

That’s right.

I finally got there.

I made it.

I actually got to the end of the levelling experience!

Of course, I immediately felt that horrible sense of ‘… and now?’  That feeling of not having any of the right gear, of being out of practise, of not knowing whether you had the right spec, the right rotation, the right anything.

And, of course, it turns out I was pretty much on the money with the spec and the rotation anyway.  I have one talent point that I mysteriously put in the total wrong spot while levelling (no biggie, really), and while my levelling rotation was terribad (I’m lazy, and Corruption takes effort when I’m questing.  As little buttons as possible when brainlessly killing crap, kkthx), I knew almost instinctively what to press and when to press it when I was attacking  the target dummy.  At least my Warlock sense is still kinda existent!

I probably won’t right too much about what buttons to press and when to press them – I think most people would be past that point in the game now, and don’t really need that.  So, instead, you will probably get more sporadic babble about my adventures.

I got my first (85) epic as well! Although it was kinda cheating – I noticed I had a heap of honor points left over from whenever it was that I used to PvP, and figured I may as well replace one of my lame ass rings with a some what better one.  So, it’s a craptastic epic, but hey, it’s purple, right?  I’m a little spoilt, and I’m kinda used to being in epics.  Although I think everyone is, with how the game works now!

Now I’m probably going to keep doing random dungeons and PvP, and work on my Hunter and Druid for a bit – I got another heirloom for the Hunter to move her along a little faster, and my Druid… well, it’s only 5 levels.  How bad can it be?

(Answer: Very bad.  Definitely not doing Uldum again.  Not a fan.  Too many cutscenes, damn it!)

So. 85 attained.  Next up – time to find my old snarky attitude.

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Holy crap, what a week its been. First off, plenty of kudos to the entire Blizzard team for what was a mostly problem free launch. I started playing early afternoon on the launch date and didn’t experience a single problem logging on to the game and playing. Most of the people I spoke to had the same experience. I don’t remember the Wrath of the Lich King launch going anywhere near as well. I’d also like to thank the good folks at Amazon for getting my collector’s edition to me first thing Tuesday morning.

My actual gaming experience has been nothing short of excellent. It took me less than a week to get from 80 – 85 and it didn’t feel the least bit like a grind. Aside from my many encounters with Horde gankers, which is to be expected playing on a pvp server, I don’t have a single negative thing to say about any of the zones I quested in or any of the dungeons I took part in. Mount Hyjal, Deepholm, and Twilight Highlands are all visually stunning. My personal favorite of the three was Hyjal. I’m a huge Nightelf fanboy and I thoroughly enjoyed geeking out at all the Nightelf lore getting tossed at you from all angles in the zone. I also really enjoyed all the cut scenes Blizzard added in each of the zones. I felt it gave you a chance to just sit back and appreciate the fruits of all your labors. I’m not going to spoil anything for all of you haven’t hit 85 yet, but the cut scene towards the end of the Twilight Highlands was pure freaking win. I’d put it right up there with the Wrathgate scene in terms of pure awesomeness.

The only bad things I have to say about the first week would hold true at the start of any expansion and for any game. Auction house prices are absolutely ridiculous, making leveling crafting professions damned expensive. This does mean however, that there are plenty of opportunities for gathers to make an absolute killing. I managed to turn a couple of hours farming Obsidium Ore during the week on my Death Knight into almost 6000 gold in profits. Had I spent more time farming and playing the auction house I very easily could have made double or triple that. Ganking was also absolutely crazy and continues to be so. If you play on a PvP server be prepared to either suck it up or take matters into your own hands. I preferred the second of the two options. My advice is to team up with a couple of guildies or put the word out in general chat that you’re looking to clear out the zone of unwanted members of the opposing faction. You’d surprised how effective you can be with just two or three of you working together to kill other players. Not only is it great fun if you’re into PvPing, but you’ll also get plenty of praise from members of your own faction for making their lives easier if just for the next hour or so.

So there’s my quick and dirty run down of the first week of Cataclysm. I hope y’all have been having just as much fun as I have. I can’t wait to try my hand at a few heroics here in the coming week and getting prepared for raiding.

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So, we’ve all had a couple of weeks now to play around with the new talents and abilities the patch has dropped in our laps. Let me just say this, Affliction is the freakin’ bee’s knees! Soul Swap is my new favorite spell. I didn’t think anything would overtake Seed of Corruption but I’ll be damned if I don’t love the instantly applying all my DoT’s on a new target. When I first looked at this spell, I figured it would only see situational use on trash mobs and in PvP. Thanks to the Soul Swap glyph, this spell is pure freakin win. For those of who don’t know what it does, the Soul Swap glyph allows you to transfer all your DoT’s onto a new target while still leaving the original ones on the target in exchange for a 10 second cool down on Soul Swap. I shed a tear when I first discovered the glyph.

Soul Swap isn’t the only new cool toy we got. We got a completely overhauled Soul Shard system. Gone are the days of carrying around 20 or more soul shards for all our spells. Now we have 3 soul shards for use primarily during combat. I’m not sure how it’d working out for the other specs, but I’m underwhelmed by this new mechanic for Affliction. There’s not really a whole lot for us to benefit from with this. Instant cast Soul Fire is nice when you’re on the move but chances are you’ll be using this time to reapply a DoT so it’s a situational ability. My favorite use for Soulburn is to enhance Seed of Corruption. It’s like Blizzard said to us affliction warlocks “yo we heard that you guys like DoT’s so we’re putting a DoT inside of your DoT’s to give you more DoT’s while you’re casting a DoT.” Gotta love instantly applying Corruption to every target in sight.

Our rotation remains pretty much the same, the main difference is that now Haunt is the main method for refreshing Corruption and not Shadow Bolt. Making sure we’re casting Haunt when it’s off cooldown is a bigger priority than it was before. Bane of Agony lasts longer so we’re having to reapply it less often. Aside from that, our rotation remains pretty much intact. All in all, I’ve been very happy with the changes Affliction has seen in the new patch.

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The convention itself was rather disappointing for me.  Nothing too exciting on the WoW front (what a surprise…), and we got trolled massively by Blizzard at the end (World of Jersey?  What?  If it’s anything like Jersey Shore, I’ll send it to my ditzy sister).

However, I did have a wonderfully fantastic time meeting friends both old and new, and getting myself into many many different kinds of mischief (not all my fault!).  Warlocks pwned at almost everything (yay Hydra, Zabine and Nib!), repping our class well and partying as hard as most everyone else.

I accidentally got horribly drunk at The Raid pre-screening (fantastic, by the way, although I may have yelled “Slimes in the raid!!” just a little too loudly).  Turns out every drink had a good 2 or 3 drinks worth of alcohol in it.  I spent most of the last day staggering around hungover and tired.  I was also apparently super loud in ihop (lies and slander!), and was teased mercilessly by a certain dorf Hunter.  Harumph.

I guess the sad thing is, I don’t have a great deal to report.  Like I said, there was very little news (apart from finding the sole Jaina fan in existence), and I spent most of the time trying to find all the people I wanted to see and talk to.  I didn’t get a chance to talk to some, I gave up completely on even bothering to talk to a couple, but for the most part I had a brilliant time meeting people.

And no, I made absolutely no crude jokes.  Or lewd comments.  I was a perfectly proper Warlock at all times.  You guys would be proud.

Because, really, there’s nothing at all wrong with coin throwing contests (inside joke is funny to me… yeah, I know, I fricking suck)

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Like Sar, I have spent exactly zero seconds on the PTR so my Affliction spec comes with the same caveat.

Affliction Talent Tree

Doom and Gloom (2/2): Increases crit chance for one of our DoTs? Sure I’ll take it

Improved Life Tap (2/2): In a world where mana is not to be taken for granted, what’s not to like about getting more mana back from Life Tap?

Improved Corruption (3/3): Increased damage for our bread and butter DoT is very much a no brainer

Jinx (2/2): With Curse of Agony becoming Bane of Agony, it allows us to work a nice utility curse into our rotation. This talent allows us to cast to only once and affect all nearby mobs. Situational? Yes. Useful? I would say so.

Soul Siphon (2/2): More damage from our execute spell for each Affliction effect on the target makes me all warm and fuzzy

Siphon Life (2/2): Allows me to passively heal myself while I Life Tap my mana back. Pure win.

Cure of Exhaustion (0/1): Doubt this has any real use outside of PvP

Improved Fear (0/2): Once again, pretty much PvP only

Eradication (3/3): Anything to help reduce the cast times of Unstable Affliction and Shadow Bolt is ok by me

Improved Howl of Terror (0/2): More of a PvP talent in my opinion with little to offer in PvE

Soul Swap (1/1): I love the potential of this talent in PvP and the best thing about it is that it could be very useful in PvE as well. With more of a focus being put on CC, it’s possible we could be dpsing trash down one at a time and having the ability to instantly apply all our DoTs will be a huge DPS boost.

Shadow Embrace (3/3): Straight up damage increase to all of our DoT’s. Nothing fancy here just a nice meat and potatoes type talent.

Death’s Embrace (3/3): Does this mean we now channel Drain Life until 25% and spam Shadow Blots after wards? Way to turn my world upside down Blizz.

Nightfall (2/2): Instant cast Shadow Bolts are yummy.

Soulburn: Seed of Corruption (1/1): Seems like a pretty fun talent. Usefulness may be a bit limited but could be pretty strong in BG’s or while AoEing

Everlasting Affliction (3/3): Increased crit chance for 3 of our top abilities and free refreshes of Corruption.

Pandemic (2/2): Nothing wrong with lowering the Global Cooldown of our instant cast abilities and the refresh to Unstable Affliction is nice

Haunt (1/1): Always been a big fan of Haunt and don’t see anything to change my mind about it in Cataclysm.

A hint of Destruction

The thought of dipping into demonology never once crossed my mind.

Bane (3/3): Faster Shadow Bolt casts are lovely

Shadow and Flame (1/3): Nice little bump to the damage of Shadow Bolt and a chance for a debuff to be applied to the target.

Looking over the talent tree for the first time raised a few questions for me. Is Drain Life now the filler spell for Affliction? Should I now only use Shadow Bolt when the mob is below 25%? How difficult will it be to adjust to this?

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The reports of my demise have been greatly exaggerated. Ok, so maybe there haven’t been any reports on my demise but I have been suspiciously silent this past week. The reason for my absence is quite mundane; I just got hammered with a ton of work last week. Mainly this was due to me taking a day off at the end of the week before to go out of town. Silly of me trying to take a day off and you can rest assured that I won’t be making that mistake again. Today’s post will be a quick, short one just to get me back into the swing of things. Thursday I promise y’all a rich and meaty post full of delicious warlocky goodness.
The only news of interest I have for today is pretty sweet.

Level 80!

I’m finally level 80! I was able to unwind this weekend from my hellish week at work so I took the opportunity to power through the last few levels I needed to max out my lock. The quest that put me over the top was my jewelcrafting daily. Talk about killing two birds with one stone! The first thing I did once I hit 80, besides dance a little jig at my desk, was to start crafting out a bunch of gear. I made sure to have my jewelcrafting and tailor maxed out before I hit 80 so I could gear out Gingerlei much easier. Within an hour, and with the help of a guildie, Ginger was outfitted with her Merlin’s Robe, Bejeweled Wizard’s Bracers, Deathfrost Boots, and Leggins of Woven Death. Not a bad start if I do says so myself. By the end of the night, she had her first piece of T9 and a few other purples from heroics. My goal is to have her raid ready by our Thursday night guild alt run.

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I have to preface this with the obvious warning – I haven’t played in the beta.  I haven’t played in the PTR.  Hell, I haven’t played in live in forever and a day.  This series is compiled purely on my intuition, and a smidgen of research.  As I have a minimal depth of knowledge of the other trees, my choices in talents there could be very questionable.  There doesn’t seem to be a great deal of information floating around on the interwebs about Warlocks in Cataclysm (perhaps because there is a lot of discontent with the state of the class currently, but I am not really qualified to comment on that, being that I haven’t been playing and all!)

So.  With the arrival of Patch 4.0 staring us in the face, I am sure we are all asking ourselves ‘What the fricking hell am I going to do when my talents reset?’  Which, of course, is a damned good question.

Cataclysm and 4.0 bring us the most drastic overhaul to talent trees I have ever seen.  With a mass culling of talents, the introduction of ‘masteries’, and a different way to approach talents, the game is looking very different.  But, of course, you knew all this already.  So let’s get down into the nitty gritty.

Talent trees info

Affliction: Shadow Mastery grants you a lovely 25% increase to Shadow damage.  Certainly nothing to scoff at. At 80, you are able to train into your Mastery: Potent Afflictions (no link available, alas), which also increases all periodic shadow damage by 13.04% at level 80, increasing by 1.63% with each point you gain in Mastery.

Demonology: Demonic Knowledge grants you a 15% increase to Fire and Shadow spell damage.  Your Mastery: Master Demonologist, Increases damage done by your demons and by yourself in demon form by 12% at level 80.  This increases by 1.5% per point.

Destruction: Cataclysm (see, Destro is so damned awesome that the name of the expansion is in our talent tree!) increases fire damage by a shiny 25%.  Our Mastery: Firey Apocalypse, increases all fire damage by 10% at level 80, increasing by 1.25% per point.

While the above are interesting to consider, they don’t actually help you much in the way of choosing a tree to follow.  I can’t make a substantive judgement at this point to say which tree is shaping up to be the best damage in Cataclysm, and (unless I am blind, which is very likely), there is little around on EJ or other sites to suggest which is most viable at the moment.  I would say to go with the playstyle you are most comfortable and happy with for the remainder of Wrath, operating on the (perhaps foolish) assumption that each of the specs will be more than viable for end game raiding at this point.  Preliminary speculation suggests that Affliction is the strongest tree, with Destruction being a close second (Affliction edges us out with their Execute) and Demonology being third (which I personally find to be rather disappointing).

A breakdown of the talent trees and glyph choices will be published over the next few days.  As each post is published, I’ll put a link at the bottom of this post for future reference.  I more than welcome any criticisms or queries on any of the following – I know that my research is bound to be flawed, and I’d love to be able to fix errors!

4.0 Destruction Derby: Guide to speccing for Destruction ‘Locks

All About Affliction: Guide to speccing for Affliction ‘Locks

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So late Tuesday afternoon, it finally happened. I reached my next major milestone on my journey to discover the ways of the Warlock. I finally hit level 70!

Gingerlei hits 70

Hooray for me! Looking back, I can honestly say that I’ve had a really good time leveling this character. I love this class and I’m really enjoying every minute of playing my little warlock. It’s to the point where I would almost rather give up raiding on my other toons to focus solely on leveling my Warlock. I must admit this is rather surprising for me since I have always considered myself in WoW to be a Boomkin before anything else. Now, realistically, I couldn’t give up raiding even if I wanted to. I’m the Raid Leader for my little 10 man guild and right now I’m in charge of training a bunch of new recruits and dragging them through ICC in the hopes of reforming a progression group for Cataclysm.

Don’t get me wrong, I still love my Druid. She has been my main for the entirety of my WoW career and may very well still be for Cata, but this whole Warlock thing is really giving me a reason to reconsider. I’ve been reading through a lot of the information coming out of the Beta and the PTR and I’m not digging what I’m seeing for Boomkins. I keep reminding myself that it’s still only Beta, and a lot could change between now and then, but the luster has come off a bit for me. Meanwhile, I’m absolutely loving the play style of Warlocks, specifically Affliction and the changes I’ve seen from the Beta have me even more excited about the class. If you’ve been through this type of thing before, I’d love to hear your story in the comments.

P.S. Seed of Corruption is the greatest spell ever! I can’t begin to describe the pure level of awesome this spell is and how giddy it makes me to seed spam my way to the top of the DPS meters on AOE trash pulls. Doing more damage than the rest of the group combined on trash is just pure freakin win!

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The following is a guest post from one of my potential minions *cackles*, who I stupidly forgot to get a pen name from, so this will be edited later with an actual name attached instead of being by ‘Random possible future minion model number 27454A’.  Enjoy!  Be sure to leave any thoughts, theories, questions and queries in the comments at the bottom.  <3 Your evil overlord(ess), Sar,  (Yeah, if I get myself a minion, it means I get a title as well.  I deserve it).  P.S.  And I came up with the shitty title, so no blame on anyone else for that.  What can I say, it’s been a long week at work…

PvP has always been an odd animal for me, especially Battlegrounds. My first experience was as a lowly mid-teen druid in Warsong Gulch. All it took it was two or three matches of getting steam rolled by twinked out rogues to forever swear off pvping. Fast forward two years later and I was starting to get the hang of this whole BG business and even dabbling my toes into arenas. Currently I have two max level toons, an 80 Druid and an 80 Death Knight. My time in Battlegrounds was entirely spent either using an axe to perform facial reconstruction surgery or rejuvenating every ally in sight with my leafy heals.

As entertaining as it was to cleave someone in two then use their still bleeding corpse as an IED on the rest of the Horde in the vicinity, it didn’t leave me with the feeling of true evil I expected of the Death Knight class. After careful consideration, and the thought of becoming the co-blogger of a blog dedicated entirely to Warlocks, I decided to dust off a little lock I had started playing a few months back and give her the love and attention she truly deserves. One of my first orders of business with my Warlock was to give Battlegrounds a try. My experience as a caster DPS in BG’s was full of all sorts of frustrations as shifting into Moonkin form on my Druid pretty much just screamed “Hey! Think of how awesome my antlers would look as a trophy on your wall!” to any Horde in the vicinity. I was determined to make sure this would not be the case with my lock.

My spec of choice for my adventures in Arathi Basin, because there was not enough tequila on hand to get me to willingly go into Warsong Gulch, was and still is Affliction. The whole reason I created a Warlock in the first place was to watch my enemies die as slow and as painful a death as possible so Affliction was the way to go. My strategy in the Battlegrounds was really quite simple. DoT everything in sight and stay with a group. It seems like common sense but in my experience it’s something a lot of locks seemed to disregard. Success in Battlegrounds is really all about coordination and carrying out the objectives of the map which also seems to be universally disregarded amongst most of the WoW player base. Going off alone usually results in a trip to the spirit healer and upwards of 30 seconds to think about the mistakes you’ve made or to rant in general chat about what a bunch of bads everyone on your side is. Player experience may vary.

Now that I had a basic idea of what I was going to do, I needed to figure out which demon to use. From prior experience, I developed this belief that the PvP demon of choice for Warlocks was the succubus. Not sure why exactly I believed this but I did and having just finished the annoying quest line to obtain said succubus I was more than happy to summon her out. After the first wave of Horde attackers at the Goldmine, I figured this wasn’t the best course of action. From my understanding the big appeal of the succubus is Seduction, which allows you to crowd control an opposing player. At my current level the succubus is sadly missing this ability and thus next to useless for me. So I swapped her out for the go to Warlock demon, the imp. Now I was really putting the hurt on folks and rode my DoT everything in sight strat with my imp out to a record of 15 killing blows, 5 deaths, and 56 honor kills. Not bad for my first Arathi Basin run as a lock.

Basic strat in hand and choice of demon settled for the moment, it was time to expand upon the foundation strategy. Once I had Immolate, Curse of Agony, and Corruption on every target in the area what is there left to do? One option is to fire off a few Shadow Bolts until something dies. Not a bad idea but not really taking full advantage of the warlock toolkit up to this point. Drain Mana and Fear are two very useful abilities that sometimes get overlooked in favor of trying to climb up the damage done chart. Most coordinated attacks in AB will contain at least a couple of DPS and at least one healer. That one healer could very easily turn a simple attack into an all-out massacre of you and the rest of your teams defending forces. Any time I was on defense and I saw a team of attackers coming with healer in tow, I made it my personal mission to take that healer out of the fight. First order of business was to get all my DoTs on the healer so that even if I was the only one in my group focusing on the healer, he was still taking damage and was forced to make decisions. He could heal himself, heal the rest of his party, or start dispelling my DoTs. Now it’s time to throw another wrench into his plans with Fear. Even with the DoTs reducing Fear’s duration, you’ll still have taken the healer out of the fight for a couple of seconds and will have given them sometime to run their course. By this point everyone in the attacking party should hopefully be looking pretty grim and I can either start finishing off some attackers with Shadow Bolts or relieve the healer of some of his mana via Drain Mana and put even more of a squeeze on him.

Most of my strategies here may not apply to those of you rocking level 80 Warlock and full Wrathful gear. But if you’re like me, rolling your lock for the first time then hopefully you’ll find something of interest here.

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