So, I was chatting with a friend after my raid tonight, and he got to his usual ranting of ‘DPS are all idiots, when I raid I assume 90% of the DPS are going to be incompetent, tanking is so much more difficult and important, yadayadayada’.
Bullshit. Let’s dispell some dumb-ass myths here, shall we?
1. DPS do not need to know what is going on in the fight, tanks do.
Since when does a tank need to be more aware of everything that is happening around them than a DPS? What, my magical ‘Oh look, I’m a ranged DPS!’ bubble means I won’t die in the fire? Or I won’t die when one of the tanks goes down, because, ’Oh, I’m just a DPS’. Everyone in the raid should be aware of what is happening around them, regardless of what they do. Whether I am tanking or DPSing, I have a fairly good awareness of what is going on. The only time I am more aware of what is happening to other players is when I am healing, because, hey… that’s my job.
2. Tanking is harder than DPSing.
So you have a much more complex job as a tank? Let’s see….
– Has to use a few abilities to attack
– Has to use a few abilities to attack
- Has to watch out for stuff on the ground, etc
- Has to watch out for stuff on the ground, etc
- Has to hit ‘Oh Shit!’ buttons where appropriate
- Has to hit ‘Oh Shit!’ buttons where appropriate
- Has to maintain threat
- Has to not pull threat
- Has to live
- Has to live.
All looks very similar to me. Sure, you are all looking at a different side of the boss. And you have a slightly different view of the whole ‘aggro’ issue. But, at the end of the day, tanking isn’t automatically more complex just through the virtue of being a different role.
3. DPS just aren’t as important as tanks.
Yuh huh. Tell that to the enrage timer. Or to the boss who has to ‘have that shield nuked down NOW!’ (hai there, Valkyr Twins!). Or to your healers when they go OOM because the fight is just taking so damn long (although, according to my friend, if you use mana you must be a ‘bad’ healer…).
It’s people like this that really piss me off. It’s even more annoying when they are friends. Seriously…
Oh, and your “Clearly DPS aren’t as important because if you lose one, it’s not an instant wipe?” argument?
Euripedes from Critical QQ wrote a really interesting post about the inevitability of progress. And, you know, he’s right. Progress is inevitable! The more we play, the better we become, and the more we learn about the game.
Of course, in my case, that doesn’t mean there still isn’t a lot to learn…
Let’s have a look at a Sar raiding UI screenshot, from, a year ago? *shrugs* In any case, it isn’t bloody pretty, and it makes you see why people can do so well blogging about interfaces and mods.
Admittedly, this is when I was playing on my 15” laptop (oh, the horror!), but my goodness what a cluttered horrible screen! No wonder I could never really see what was going on around me.
Today’s version of it is a lot cleaner. Having a 24” gives me a lot more real estate to play with, but I would like to think that I have improved somewhat! Of course… there is a lot left to be desired in other aspects of my gameplay.
<3 Whelps! Thank goodness they are easier to deal with at 80 than they were at 60… or even 70. My frapsing skills also leave something to be desired… goodness me, that is a horrid looking video!
Today Arcis continued their plunge into Mount Hyjal. While I must admit I was somewhat dubious (and disappointed) about heading in there rather than venturing further into Black Temple, it was an interesting experience to have our first go at Kaz’rogal. While we didn’t get him down, he seems to be a fairly easy boss, and I found that the trash before him is actually much more difficult. We got him to less than 20% on our first and only attempt, with three people blowing up the raid (which I found to be both stupid and disappointing).
The trash is an absolute nightmare, especially when you have not experienced it before. We had some difficulty killing waves fast enough, which resulted in prolonged periods with no drinks. This wasn’t so bad for me – life tap FTW! – but the healers were getting pretty antsy by the end of it. I found gargoyles difficult to AoE as well – only once did I manage to get them all together, and let me tell you, I was taking a heck of a beating from them! Sure, one gargoyle may not hurt much, but 8 of them all at once is nasty. We wiped a few times on the fifth wave, but eventually made it through with some well organised CC, and got to the boss.
I honestly believe that this boss is fairly straight forward. I don’t have any of the shadow resist gear yet, but with Prayer of Shadow Protection I managed to successfully resist between 50-80% of the damage from other people’s explosions. Exploding from lack of mana is pretty easy to avoid as a Warlock obviously! The main things I noticed were that people were unwilling to sacrifice some DPS in order to stay alive – rather than run away from the raid if they knew they were going to explode, or ease off and auto attack for a short while, they would continue running through their mana and blow everyone up. One of the paladins managed to do this to the whole melee group. I suggested that he could perhaps not be in the melee group and help heal or something if he felt he couldn’t effectively manage his mana, but people vetoed that idea ‘It’s a DPS race! We need his DPS in there, not him helping with healing!’. Well… sure, his damage would be nice (although it’s not really huge, since he is a Prot Pally), but I can guarantee the damage from the other melee is much better! It would be nice to not have them killed!
Other people also didn’t take the advice to run away from the raid if they knew they were going to blow up, and killed over half the raid in doing so. Thank goodness he goes down very easily – the fastest I have certainly ever seen on a raid boss. Another couple of attempts, where everyone knows what they are doing, and we should be fine. More people are getting some shadow resist gear for the next attempt, although I am far too poor at the moment (as usual). Of course, I will need it for Azgalor, but I like to take these things one step at a time!
Tomorrow’s schedule appears to be Shade of Akama, Teron Gorefiend (uh oh, because I fail badly at the simulation!), and Kaz’rogal if we have time. I will keep you posted :)
Finally, I made yet another video (glutton for punishment, aren’t I?) answering the questions posed to me by Elf. Currently it refuses to upload onto YouTube – not sure if it is an internet issue or what – but I am testing alternatives. Since I am having difficulties uploading, it may be up tomorrow. Here it is!
Also – thinking I might do a BlogTV thing tomorrow after my raid, which finishes at 10.30pm Cenarius server time (don’t ask me what timezone that is, sorry – hopefully someone knows), which is 3.30pm Australian EST. I would estimate a 4pm start for me. I know thats kinda late for most people, so it’s not like I expect a huge attendance! Just let me know if you are interested by commenting please. It will be at http://www.blogtv.com/People/Saresa . I make no guarantees about my personal appearance – my weekend uniform generally consists of gym pants and a baggy jumper. Yep, I’m a slob!
Today’s post is back in my usual style (none of that weird, sleep deprived stuff like my post a couple of days ago!), and is dedicated (clearly, see the heading^) to explaining 5 things which will help you optimise your raid DPS output and be the very best you can possibly be! Are you sick of those rogues beating you on the charts? Tired of getting told to ‘up your damage’? Well, here are a few tips – admittedly Warlock specific in some cases, but the general principles can be applied across the board.
1. Rest up, eat up, make sure you tinkle!
The most fundamental thing to good play is the condition of the person behind the keyboard. If you are tired, hungry, or absolutely busting to go to the loo, then you really aren’t going to be at your best. That’s pretty simple really. Just like I tell the kids at school, it is much easier to concentrate when you have a full belly and an empty bladder. Most guides that I read put this last, but I really do believe that it is the most important consideration.
2. Know the ins and outs of your spec and class.
Contrary to what I said at the beginning of this post, it isn’t really all about being the top DPS, even if it is a nice feeling. If you are a utility spec, or a utility class for that matter, it doesn’t really matter so much if you aren’t doing super damage, so long as you are doing your job. I would rather see a mage sacrifice a little damage and keep that mob sheeped than try to beat me. No one cares that our survival hunter gets blasted away by the beastmasters – because he is providing a buff to the raid that they simply can not do. Conversely, those rogues I mentioned before? They had better be concentrating on their damage, because they provide zip (selfish buggers, they make warlocks look generous!)
Also under this point, know your rotations. Research what rotations work best for your spec, and train yourself to use them. This does not mean that you should neglect your situational spells when they are needed, but don’t use them all the time. Examples of this include using the correct curses where necessary. Spell rotations for Warlocks differ according to spec – Destro locks essentially become Assigned Curse -> SB Spam, while Affliction Warlocks have to keep all their DoTs up and running.
3. Synergise with your team.
This is ESPECIALLY important for Warlocks. Ensure that you know who is assigned to what curse, and make sure that you do not waste time casting curses which someone else is covering. Cast the bare minimum of curses – in my opinion, Curse of the Elements and Curse of Recklessness are all that are really needed, but do check (see my post on Curse Assignments)! Some rotations also include Curse of Agony, so cast this if this is you. Any other curses are a total waste of time UNLESS there is a situational need for them. Wasting time means less valuable damage dealing casting.
4. Don’t be afraid to burn a few dollars
This means bringing enough consumables to the raid, and ensuring your gear is fully (and appropriately!) gemmed and enchanted. Consumables can sometimes be tricky – on weekends for example, our AH is often devoid of flasks, spell damage food, and the Brilliant Wizard Oil I so dearly love. This means I should plan ahead, to ensure that I have everything I need. Also, the better quality the consumable, the dearer it is – which is why Skullfish Soup and Brilliant Wizard Oil cost a fortune!
5. Relax and have fun!
Seriously, the more you stress out while you are raiding, the more likely you are to make mistakes. Stress a little less, and make sure you enjoy the raid – isn’t that why you are there, after all? A great stress reducing tip is to be prepared – have everything ready, ensure you study up on the strats, and log on with plenty of time to spare where possible.
Of course, there are other things which can be considered when we are looking at raiding, but I do believe these are the basics. If you are doing all of these things, then I think you are doing well.
As a small aside, I am considering putting all my beta screenies up on a seperate page called Beta Piccies. This means that you won’t need to worry about accidental spoilers. Is this a good idea or not?
Anetheron is finally dead as a door nail. No cheats, no hacks, we killed him fair and square. But oh, at what a cost to the guild…
The raid started simply enough. We rocked up to Hyjal, bright eyed and bushy tailed. Rage Winterchill went down a bit roughly, because half the raid forgot to equip their trinkets, but fairly easily nevertheless. We handed out the goodies, and went on to Anetheron. We wiped on him at about 30%, fixed a couple of issues and went again. We wiped again after that at about the same mark, fixed a couple more things, and tried again. We started on the trash, then all of a sudden our rogue started disconnecting. By the time we got to Anetheron he was basically never online. This meant that he didn’t have the poison on him, which slowed down our DPS dramatically. Eventually, we wiped, but we all agreed that had things gone well, he would have died. So THEN we got an extra person in to replace the rogue, we were feeling confident… and the Pally tank somehow miscounted the waves and put his fire resist gear on one wave too early. Needless to say – wipe.
At this point one of the officers requested that Vent be kept clear so that directions could be given and there would be no misunderstandings. Another officer disagreed with the request, arguments ensued very loudly over Vent… and all of a sudden they both /gquit and dropped raid. Drama llama!!
Well, one of them came back, we replaced the other… wiped a couple more times, and I for one was starting to feel tired and discouraged… when we some how did the perfect fight. Well, close enough to perfect – we downed him, and that is certainly the main thing! And yes… I ‘Squee’d in real life, the rumours are all true. Then I got to mine for epic gems – hehehe! We netted 4 epic gems out of it, gave one to the other guild we run with, and kept three for ourselves (because we are greedy buggers… and there were more of us!) It is just a shame that the excitement had to be marred by drama – urgh.
Lessons to be learned:
1. I don’t give a damn whether you are a lowly peon (like me!) or an officer, you are not a unique and special snowflake! Deal with it!
2. Everyone knows wiping… repeatedly… especially to stupid crap or from just being unlucky sucks. Suck it up, move on. No need to get snarky about it.
3. Saresa is clearly awesome. Not sure why, but it sounds right anyway.
Once again I have been thinking about loot systems and how they work. As you probably know, my current guild works with Suicide Kings (also known as SKG from the name of the mod – Suicide Kings Geo). For the uninitiated, here is a brief run down of how the system works. SKG is based upon having master lists of everybody in the raid. We use a three list system: one for Tier, one for Raid (armour and weapons), and one for Miscellaneous Items (trinkets, relics, off hands, etc). The purpose of having three lists is to ensure that items of equal value are banded together, which makes it fairer (because all suicides are not equal after all).
At the beginning of the system, everyone used a random roll to establish their place. Raider rank members of the guild rolled 500-1000, and non raider rank members rolled 1-500. This ensured that those with Raider rank maintained their first preference for loot (at least to begin with). People who join the guild, as well as PuGs, join the list at the very bottom.
The system then works by having people ‘suicide’ for an item of loot they want. Suiciding simply means you sacrifice your position on the list and move to the bottom. When more than one person suicides, the person highest position wins the item. Everyone in the raid then moves up a position, while the people not in the raid do not. This is SKG’s way of rewarding people for attendance.
I think SKG sounds to be relatively fair in theory. Everyone has a chance at all loot (rather than DEing items because people have insufficient DKP, or other happenings people have heard of). Pugs also get a chance at the loot if no one needs it, which I believe is preferable to it being DE’ed or given to someone for an offset that they will never use. However, there are some major flaws, which I think really need to be addressed.
- There is no real reward for showing up when you have a character who is ‘fully geared’ (to farm content).
- Alts in our system run off the same list as the main – i.e. If I wanted to take Hermia to a run, I would use Saresa’s position on the list to suicide. Saresa has built up a fairly high place on the list by holding back from suicides, and can now take loot that would perhaps be better served going to a new recruit.
- In some ways, luck still plays a fairly major role. A great example is the Tier pieces. I have awfully bad luck when it comes to drops most of the time. I also make basically every required raid (if I had to guess, I would say I have 90% attendance). Through sheer dumb luck, everytime we downed a boss who dropped Tier gear I was away, or they didn’t drop a Hero piece. Of course, if it only dropped when I wasn’t there, all the other Warlocks, as well as the Mages and Hunters, advanced ahead of me on the list. It got to the point where people who attended far less than me had 3/5 of Tier 5, while I had none.
- Pugs can end up ahead of guildies. An instance of this happened today. We had a warlock applying to the guild who we decided not to let in. Now, for some reason or another, they have been present for a couple of raids throughout the application process (three I believe). Through this attendance, and the fact that I suicided for my T5 shoulders last week, they were above me on the list. When 3 Hero T5 Pant tokens dropped today, I felt fairly confident that I would get them (because most everyone else had them or better). Instead, one of the guild mages won them (perfectly fine), a guild alt-become-main got them (OK I suppose, although I still disagree with being able to swap an alt to a main simply because your main is now fully geared), and this app warlock got them. That really ticked me off, because the officers had decided half way through the raid that he would be rejected, because, frankly, he was not at all good.
I think that these issues are a major problem for our guild. The encouraging of alts to raid is a detriment to progression, as is letting upgrades go out of guild. People have no real incentive to show up, which means our core has deteriorated, resulting in the need to recruit and train. Of course, a loot system surely can not be the sole cause of guild trouble, but it helps.
My Ideal Loot System
- Rewards raiders for showing up to farm content
- Rewards raiders for raiding with their mains, despite the fact they may not need anything else from that place.
- Rewards people for showing up to ‘wipefests’ (new difficult content)
- Rewards people of Raider rank (or equivalent) before non-raiders
- Ensures that guild mains ALWAYS get upgrades before pugs or alts
- Discourages people from ‘main swapping’, as this often hinders progression.
- Rewards people for being punctual, reading strats, and being prepared.
- Discourages people from leaving upgrades in order to ‘save’ for more significant upgrades (DKP hoarding)
- Is ultimately beneficial to the guild’s progression.
Today when I was over at WoW Insider, I was reading the ‘Reader UI of the Week‘ page. Go over there now and have a peek at Babyshotta’s beautiful, glorious, tidy UI.
Glances at watch… oh, you are back? Cool beans!
The first thing I did was snicker a little at the ‘cramped 17″ screen’. Only because I am jealous, and play on a 15″.4 widescreen laptop. Talk about squooshy! So, my UI is perhaps a little cluttered. Or a lot cluttered. Doesn’t help that I like things nice and big, because I am as blind as a bat.
So, here is my UI of the week – Sar’s Super Scrambled Screen!!
I know my family often look over at my UI and ask where the heck I am! My mother often expresses confusion (what are you actually watching when you do this?… and then I point to just about everything BUT myself and what I am killing in the middle of the screen). But hey, it works for me, and i pretty much know where all the buttons are (although they are in a bit of a kerfuffle at the moment because I just rearranged everything when I respecced for arena and haven’t put it all back properly). Who says a cluttered UI can’t be successful?
…Oh, and can you spot what’s broken?? Darn Blizz buffs still showing up. I suspect downloading the new version of CT Buff Mod may remedy that actually *adds to my to-do list*.
How do you judge the level of knowledge and skill a player has? Do you go off their progression so far? Or do you go off things they say and do? Do you go off past progression perhaps? There are so many ways that we judge the depth and breadth of knowledge that a player has, often without even thinking about it. I am not sure how many times I have suddenly ‘lifted’ a person in my esteem when they mention that their main is in x guild, or has killed x boss. Of course, they quite often plummet right afterwards because they follow this up with bragging, which makes me feel just a bit ill. I find it amazing though that we immediately assume that a person is a good player because they have a hefty amount of shiny purples, or have killed a certain amount of end game bosses. I have always been a loud and firm advocator of ‘the person before the gear’, but I too quite often judge people superficially.
Now, this superficial judgement rarely leads us astray. Generally, those people in the shiny purples do have a great level of skill. You often need to have this level of skill to even get near one of the bosses in most cases. However, it is easy for an occasional person to ‘slip through the cracks’. Especially in the good old days of 40 man raiding. To get the gear without the skill. Generally these people are easy to spot. They will be the ones where people mutter ‘ebay!’ under their breath.
However, it is incredibly easy to be confused and mistaken in the other direction. To look at someone’s gear and progression, and undervalue their knowledge on this basis. I’ll give you an example that I heard over Vent the other day.
Basically, one of our paladin healers are respeccing to prot (because we have a total utter lack of prot pallies). He was asking some questions about how much dodge he would need. Since the people who were in vent were unable to provide him with a satisfactory answer, he decided to ask an old friend.
Pally: Well, I asked my good friend, and he said I should aim for this much dodge. (I don’t remember the number, cut me some slack!)
Elitist person: Oh, I wouldn’t listen to him.
Pally: Why not? My good friend knows heaps about Prot Pallies. He has been playing since launch!
Elitist Person: Yes, but it’s not like he has exactly progressed very far… at all
Pally: Well, he has got personal circumstances which mean he can’t raid. He used to do old end game raiding, but he can’t anymore. He has a family and things.
Elitist Person: I just don’t think he knows enough. You should try Elitist Jerks or something. Look at the paladins in Afterlife.
This exchange did get on my nerves a little bit. I know the ‘good friend’ in question, which is why it got to me. We aren’t the best of friends, but he is one of the best Paladin tanks I have ever met. I’ll put it this way – Kalf is also one of the most elitist, judgemental people I know (sorry dear, but it’s true :P). Even HE likes this pally tank! Sure, he is still in Kara epics. Maybe a piece or two from Gruul’s. I think that his skill is evidenced though the fact we were desperate for a Pally tank for Hyjal. I asked if he could help out. For someone in such ‘low’ gear, he held aggro off us admirably. The healers had to work a little harder to keep him up, I’ll admit. But he did do incredibly well. I have seen well geared Pally tanks fail in there.
So the assumption that people do not know their class based entirely on gear does get on my nerves a bit. I think this is also reflected in the blogging world – we are all in different states of progression. Some of the WoW bloggers who are still in Karazhan know so much about their class – they know how to play various specs, they know the benefits and disadvantages of each, and they are able to give sound advice about most everything. Progression isn’t a sole indicator of skill and knowledge.
LFM (or Women, I’m not much fussed). People who are competent. People who know how to play their class and play it well. People who have enough wisdom to not abuse the leader of a raid or a guild when things just don’t work out right. People who are just plain fun to chat to and group with!
Lately, as I have mentioned many a time, we have been having trouble fielding a full 25 man group. Now, I have mentioned the reasons (well, what I think are the reasons) for this, so I am not going to go into massive detail about why I think these people have been vanishing. Today is all about the effects that it seems to be having on myself and my fellow raiders. How to fix it? No fricking idea! But the following story (sit down, grab a coffee, maybe even some popcorn!) is a great example of what seems to be going on lately.
Yesterday, we had a grand total of 15 guildies in the raid. This meant that we had to fill up ten spots with applicants, and people from another guild who just got to tag along for the ride. We ventured into SSC (home of THE elevator, who claimed quite a few lives yet again!), where I think we usually perform pretty well. Sure, we haven’t downed Vashj. However, 5/6 of the bosses are on farm, and we can usually smack ‘em down in a couple of hours. Easy peasy. However, we forgot to calculate ‘the pug equation’ *insert ominous music*.
We slowly but surely began (Sar was late due to several bluescreen issues – yes, I know, I need a new REAL computer… or at least a formatting!). Trash was a little messy – nothing major, just slow and painful. No biggie though, because hey, it’s only trash, right? We bypassed Hydross, because his loot is basically poo-on-a-stick, and he is one of those fights where new people have some trouble with the DPS off/No HoTs or DoTs past this point kinda thing. I didn’t much mind, Hydross drives me batty with his colour changes! So off to Lurker we go!
Once again, the trash wasn’t really a big deal. We took a bit of a slowlyslowly approach, which is different, but it worked. I think I died once, out of blatant stupidity (lrn2readOmen noob!), and a couple of others did as well. Jumped on down to Lurker, went through the fight in GREAT detail, with much emphasis on four key points:
a) Spout = Get Under Water NOW!
b) Whirl = take a step back if you aren’t on an island
c) Chain sheep the mobs please, and Do Not Break the Sheep!
d) Please ensure LOS with the tank
Overall, not difficult. Lurker is usually a fast boss where the only interest is racing the others for top DPS. However, yesterday was a different story. Many people couldn’t understand the concept of “Under the Water NOW!”, and subsequently got Spouted into oblivion. Healers forgot to heal the tank *snicker*. Sheep got broken, or forgotten about by mages. Most every rule for this fight was broken, again, and again…and again. Finally, after 3 attempts, we got him down. Huzzah! Off to Leotheras!
On the way to Leotheras, we managed to wipe, or suffer significant casualties on almost every pull. Most of this was because of silly mistakes ‘I forgot to sheep, whoops!’, ‘Oh, I was attacking the wrong target!’. It was still frustrating though to wipe so many times on the trash. I think it was a testament to how boring it was that one of the other warlocks whispered me saying he was bored (and he is a very committed raider!). I replied with the sentiment that I think I would have actually preferred to be in Karazhan on Hermia – my dislike of Karazhan is well known! Spending most of the raid dead on the floor is just not fun.
Finally, we got to Leotheras. Now, to be honest, I expected a couple of wipes here. Leotheras is a fairly challenging fight in my opinion, and it would take us a while to get him. However, we did have a good hour and a half left of raid time. Surely we could do it, right? Well, we put in a good few attempts. It was clear the group had the potential to do it, if only things would just swing our way. However, the frustration clearly won out at the end of the night, which was evident in the explosion that followed from one raider.
Leotheras enraged at two percent, with the vast majority of the raid dead (I think 10 were still up). Most of these 10 were quickly wiped out, but he was taken down to one percent with one woman standing – a paladin healer. Now, it just so happens the paladin in question is also the guild leader. She bubbled herself and hit Leo, while trying to keep away from him. Unfortunately, Leo won out, and we wiped. At this point the explosion happened.
“What the hell were you doing? I can’t believe it, he had 500HP left, why didn’t you Holy Shock? Why didn’t you concentrate? Oh my god, you have no idea how to play! You are an idiot!” While most of us kinda sat there like stunned mullets, he continued his diatribe. She tried to defend herself (I am a healer. I don’t deal very much damage!), but he just continued ranting. At this point some of us threw in a couple of comments – I said something to the effect of ‘look, it doesn’t matter, there’s no sense in assigning blame’, which was followed by other people in the raid asking for him to please chill out. However, he continued ranting, and that’s when things got outright nasty!
Now, I am definitely not saying that this is the way to handle it. Personally, I would have handled it in a very different manner. However, the leader of a guild is entitled to handle things in this way. He was promptly demoted. In an interesting spin, the husband of the GM (who co leads the guild) promoted him back up. She demoted him. He promoted him. She /gbooted him. Then they both logged.
Clearly there are issues here. The co-GM should not get into that sort of nonsense by promoting him back up. That undermines the guild leader, which is a really bad thing to do. /Gbooting should not be quite so arbitary in my mind. How would I have approached the situation?
We were on vent. Half the abuse occurred over vent. I would have asked the person in question to please sort this out in a different vent channel with the officers. Also, that sort of stuff needs to be taken to whispers. The raid doesn’t need to see it. ESPECIALLY when half the raid is pugs. First and foremost in my mind is ‘always create a good impression of your guild’. I don’t want people thinking the guild is full of asshats.
I would demote the person in question. I would explain to them exactly why they were getting demoted. I would remove all the privileges that are attached to being a raider. No more bringing alts to raids. No more guild funded repairs. Even take away loot privileges where appropriate. Sure, I would be tough. It’s unacceptable to speak to ANYONE in the way he spoke. It is especially unacceptable to speak to the guild leader that way.
The main point of this is ‘Why did this happen?’. What would bring people to the point of exploding at failure? Well, when each week is full of fail, raiders get tired. They stop raiding, or they struggle through out of loyalty to the guild (and in my case, the total utter lack of anything resembling a real life!). Eventually, someone will reach breaking point. If we could just get more cheery, happy, committed raiders, maybe all would be well. In my dream world.
** Oh… the amount of HP Leotheras had left is currently in question. In my mind, it’s a moot point anyway. I could see 1%, I don’t show actual HP figures on my interface. Others said it was significantly higher.
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