Archive for the “Wrath of the Lich King” Category

Posts specifically related to the prelude to the Wrath Expansion Pack. Shall be considered moot after release.

Scratch my earlier talent tree suppositions, I found a link to the ‘new’ tree. As with everything, take it with a grain of salt. Even if it is accurate, some of it may change!

To have a look, click here.

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Jagoex over at Warlock Therapy put up an excellent post detailing some of the leaked talent information for Warlocks in the upcoming expansion. Alot of the changes do look very interesting indeed, and, as usual, there are some things which look promising and some which look, well… not so crash hot. Now Jagoex has pretty much stated that he is going to do a blog about the changes in the future, so I am not going to steal his thunder and rip the idea out from underneath him! Instead, I will just write about my concerns with the current destruction tree, and the changes which are upcoming. To be brutally honest, I am not familiar enough with either Affliction or Demonology to be a true judge of the talent changes there anyway!

Existing Talents (Destruction)

There are a number of flaws (in my opinion) in the Destruction tree. Beginning at the very top of the tree, Cataclysm is a waste of 5 points. A 5% mana cost reduction is quite frankly not worth the cost to invest. I find Aftermath to be similarly wasteful – I can see how its inclusion as a soloing talent can be justified, but again, it is really not very useful. Buffs to pet talents really do not synergise well with the Destruction tree, especially at an end game level where most Destruction locks are 0/21/40. Improved Searing Pain is also a completely ridiculous talent(and frightening when you come across warlocks who take its inclusion in the talent tree as justification for spamming Searing Pain in instances because they specced into it!). Searing Pain is a highly situational spell, and not useful in most cases. Intensity has saved my patoot a couple of times, but is very situational in instances (Killing your Inner Demon anyone?), and its follow on talent Pyroclasm is essentially useless, especially when people use the spell Seed of Corruption for AoE now. Finally, Nether Protection, Soul Leech and Shadowfury strike me as very strong PvP talents, which is fine, but frustrating when you are a dedicated PvE player.

‘New’ Talents (Destruction)

I am not going to reiterate exactly what the talents do, since Jagoex has already done that hard work for me. I am just putting up my ideas about each.

Molten Core: I think that this talent (based on its positioning) will be replacing Aftermath, which will be welcome. I find it interesting that Shadow spells create a buff to Fire spells – the feeling I get is that Blizzard are trying to move warlocks away from single schooling (or even just Shadow Bolt spamming), to which I have to say ‘Huzzah!’.

Kindling Soul: I think that this will be going along side Shadow and Flame rather than replacing anything – there are two left over points if Molten Core replaces Aftermath, and these might just be them. This talent I absolutely DO NOT LIKE. Yes, that deserves caps. A talent which requires Destruction locks to stack spirit? None of the new talents in the other trees, surprisingly, have anything to do with Spirit – unless I am just blind. I can see this causing massive issues with gear in the future, not to mention the nightmare of balancing yet another stat! If only one tree is dependent on Spirit, will we see different gear for each spec in the future?

Torture: This looks as though it would also go alongside Shadow and Flame based on the points requirement, which is a relief because I am not sure if I would spec in Kindling Soul as it is. This is another talent which is encouraging warlocks to mix it up a little and cast some fire spells in with their shadow. I am still not quite sure why the heck they would include Searing Pain as one of the spells which gets an instant cast though. However, it also provides a chance to throw an instant Incinerate, which to me is great.

Eternal Flames: Once again there is an emphasis on Searing Pain here. I am not sure if Blizzard decided to make this spell less situational, or what, but as the spell currently stands this is illogical. I do like the chance for Incinerate to refresh Immolate though, that is nice. Although the implications for Conflagrate there are interesting indeed…

Decimate: Intriguing stuff. Makes ANY spell instant cast, and ignores most any damage mitigation (resistances, absorption, and immunity) that the target may have. While it does not say, I suspect that this spell would cost a Soul Shard. What the heck, I can live with that! The only real catch that I can see is that you can’t cast another spell from the same school for three seconds – no biggie if Incinerates are truly going to be as powerful as Shadow Bolts. I can see some future dramas if this spell ignores resilience though.

Changes that I would like to see

  1. Green Fire! Come on Blizz, you know you want to!
  2. Perhaps a Destruction Talent improving Soulshatter? A shorter cooldown perhaps, fairly far down the tree? I don’t know about any other destruction locks out there, but bosses like me – ALOT
  3. Please get rid of this buffing of Searing Pain. It is a situational spell, and we all know that that’s what its purpose is. If you do want to buff it, increase its threat. I know lots of locks who spam Shadow Bolt when lock tanking because a Shadow Bolt crit seems to produce more threat.

Any changes you would like to see? Leave a comment!

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