Archive for the “Warlock” Category
Ideas, thoughts and experiences which are relevant to the Warlock class. Look for tasty tips here occasionally as well!
And, of course, got immediately caught up in the wonderful world of pet battles. As in, I spent 2 hours doing pet battles, and 1 hour actually levelling. Or something like that.
Admittedly, progress was slow… either the map has been rearranged dramatically (doubtful) or I have just forgotten where everything is.
I also got distracted by the horseman… which we failed, because most of the people gathered there thought it would be more fun to carry on like idiots and swear at each other instead of doing the actual event.
I had some trouble getting into the quests, which has made levelling look really unappealing. It feels like there is far too much ‘Kill Ten Rats’ going on, and not enough meaningful story development. Although that could just be me. I was also rather frustrated at how clunky my Warlock felt to play. I’m hoping I get over that in time, once I get myself used to a new rotation (yes, it takes me a while… I know, I know). Things were dying easily enough, and I only died to my own stupidity (sure Sar, you can definitely pull 20 mobs and live… that’s plausible!) But it just felt… slow. And clunky. And yuck.
I forgot how much it sucks being so far behind everyone else in the guild as well. I really haven’t had time to play lately, and I can’t help the fact that I am busy, but it is so frustrating. Levelling is, of course, the only solution to this problem… it’s just the getting in and doing it. I really hate levelling. So much.
Although, if I could level through my pets, I’d be pretty happy.
Tags: I suck at levelling
, Pet Battles
2 Comments »
Ah the joys of leveling a new alt. Soon after you begin your new journey you find yourself at level 10 and with it comes that very first talent point. Deciding in which talent tree this point will go is a very important decision for most people just starting out, but for me and my new lock this was a no brainer. My first talent point went into Improved Corruption and so I began my trip down the Affliction tree.
From the moment I created my Warlock, I knew her spec was going to be Affliction. The whole reason I created the character, aside from Warlocks being awesomesauce, was because I was intrigued by play style of the class. Warlock’s are the masters of DoT’s and having played a class that was all about straight up nuking its target into oblivion, I was looking forward to the change of pace. After doing a bit of research and running down the talent trees, it was obvious to me that Affliction was the tree that was most focused on managing DoT’s and would be the tree to give me the Warlock experience I was looking for.
Outside of game play reasons, Affliction appealed to me for another reason. I have a tendency to RP my characters in my head. Each of my characters has their own distinct personality and reasons for doing the things they do. Faelican, my druid, is a tree hugging nature worshiper concerned with returning balance to Azeroth by forcefully removing those who are upsetting said balance. My Death Knight Athena is solely focused on exacting her vengeance from Arthas for turning her into the monster she has become. I am well aware that this may be a tad over done in most RP circles but quite frankly my dears, I don’t give a damn. Gingerlei is border line psychotic and delights in pain. She delights in the pain of others or her own, she is not picky. The slower, more excruciating the pain, the more she savors it. The ability to use multiple spells to prolong her victims demise to the point where death is a welcome release from the suffering she is inflicting upon them made the Affliction tree perfectly suitable to her sick little desires.
Currently, her recipe for a well prepared enemy is as follows. Apply liberal helpings of Corruption and Curse of Agony. Immolate for crispy shell and to seal in all the juicy flavors. Sprinkle on Shadow Bolts to taste and serve. Works great with all varieties of monsters and gnomes. So now my dear readers, I’d like to hear about what drew you to the Warlock class and your particular spec in general. Was it strictly a game play decision or are you a closet RP nerd like me? Look forward to seeing your comments.
3 Comments »
Sure, it’s a baby sheep. Regardless, it makes me feel sufficiently evil enough to actually talk about Warlocks without feeling like an imposter. Seriously, I’m waiting for the day where someone points at me and cries out “Look! It’s a MAGE!” Then I’ll have to scurry away and take up a new life in Booty Bay (the place in the sun for shady people). Maybe I’d join the Bloodsail Buccaneers… or I could just wipe them all out, and sit back on the beach on a banana lounge drinking a Bloody Mary. But then, that could get misconstrued as a public service.
See, thing is, I am through with being nice. I’m through with being useful. When did people get this idea that Warlocks were all about providing a public service? About doing people favours? About helping out, for goodness’ sake? So, no more. I quit. I’m changing my summoning stone to spew out random angry comments, not to actually summon people. I’m going to break it, and have them get lost in the nether. Or wherever it is they go through on their way to get their lazy arses to me. And then I’m going to laugh, and make pithy comments about how they should have dragged their own fat butt to the raid.
Or I’ll just stop collecting shards so I can’t summon them. Either one works!
As for curses? No more utility curses. Gone. Off my bars forever. I don’t give two hoots about your damage: you bring your DPS, I’ll bring mine, and we’ll go about our merry way. Of course, you need to make sure you give me buffs, because that’s your job, damn it. What do you think I let them bring you along for?
When you get that inane bunny pet out in raid? Yeah. I’m going to let Dagpep kill it and eat it. He’s been a good boy lately, and I am tired of restraining him. I think he deserves a reward anyway, just in case he isn’t the cool kid anymore when Cataclysm rolls around.
Warlocks: We aren’t your best friend, and we don’t want to hold your hand.
P.S. Please please please please PLEASE make us more evil in Cataclysm Blizzard! I’ll send you cookies and stuff! Or, alternatively, if you don’t, I shall rain firey doom down upon your heads.
6 Comments »
You may have noticed that things are looking a little bit different around here. My theme has been broken for quite some time, and now that I am on vacation (whoo hoo!) I finally had the time to dedicate a day to trying to fix this place. It’s certainly not perfect, but it IS serviceable, and the changing headers make me giggle inanely. I just wish I could decide whether I wanted to leave them on random or not. At any rate, there is something like ten different headers uploaded, so if you find one you don’t especially like, just hit the refresh button. If you don’t like any of them, well I guess that’s just your tough luck!
So, last night I actually set foot in ICC for the first time in… well, a long time. Unfortunately, it turns out that my raiding reflexes may be just a little rusty (to the point where, come to think of it, I may have actually died on almost every boss. Whoops!) I was actually pleased with my damage for once – so even though my brain was too slow to register that ‘oh crap, you are about to die from x’, I still got my rotation fairly down pat (and missed less Conflagrate cooldowns than I have in a long while, which helped immeasurably). I guess it helps that my latency also wasn’t being total fail, although I took a lot of Death and Decay damage BEFORE I could see it on the ground underneath me.
At any rate, it was nice to finish a raid and not feel like a giant ball of suck. That doesn’t happen very often anymore! I actually enjoyed being a Warlock for the first time in a while – lately everything in the game has just felt like a chore (and I am sure that the attitude of people in the Random Dungeons has nothing at all to do with that). So having fun was nice. Albeit, confusing, but nice.
12 Comments »
It’s a wonderful world when a Warlock can tumble out of bed, plonk herself down at a computer without even bothering with any of her morning regime, and start deconstructing some Warlock changes. Faaaaaantastic! I haven’t yet cleaned out my feedreader, so if this is a bit repetitive, I apologise. Unfortunately, the problem with big announcements is every bloody damned blogger out there writes about them, which is why I kinda gave up on the whole idea. However, I think this one is big enough to warrant some special Sar input.
You all know all the things that I thought were wrong with Warlocks. As a quick refresher, here are my problems with Destruction
- I’ll say it: I think we need slightly higher DPS. I also lost that bursty feeling with my Warlock – not necessarily a bad thing, but it was an aspect of the class that I enjoyed.
- Pet micromanagement is minimal to non existent. As a result, there are many Warlocks (myself included) who are outright useless with their pets, and just whack them on auto attack.
- No green fire. You knew that one was coming.
- The perception of lolDestro. Honestly, I am not sure how this could be corrected. Blizzard have given Destruction Warlocks a rotation that I feel is comparable in difficulty to Affliction Warlocks – we use a similar amount of spells, both with priority based rotations. At the moment Destruction is a slightly more mobile spec, but hey, that is the opposite to what the roles have traditionally been (and yes, before you ask, I have played both playstyles. The only spec I have not toyed with in Wrath is Demonology). This is something that needs to be worked on player side rather than Blizzard side, in my opinion, and can mainly be put down to ignorant or elitist raid leaders and other assorted asshats, and a general misunderstanding of the Destruction Warlock.
Anyway, let’s get on to the good stuff and see what Blizzard has done to improve (we hope) Warlocks. I’m not going to paste the whole thread, but rather the snippets that I feel are important.
New Warlock Spells
Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that’s good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
Dark Intent (level 83): Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
Demon Soul (level 85): Fuses the warlock’s soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.
a) Fel Flame: I think Fel Flame will be successful where Shadowburn wasn’t for Destruction Warlocks because it will refresh the duration of Immolate, thus serving a purpose besides being an instant cast spell that was actually a steaming pile of crap. It will be interesting to see how much damage this spell deals – I can’t imagine it will be greater than the initial burst damage of Immolate, especially on an instant cast. The Conflagrate debacle will make Blizzard very wary of giving players instant cast spells which are too powerful.
And green fire? Well, yes, you gave us ONE green spell. Not really what we were asking for, but then, not surprising to see that you aren’t interested in giving it to us either. At this point I am beginning to feel that you are messing with our heads with this one (‘The more you ask, the less likely you are to receive’ type deal). Harumph.
b) Focus Magic, Warlock Style Dark Intent: Warlocks bring all the buffs to the yard! It will be interesting to see how this turns out – if other classes get the same benefit from Haste and Crit to their DoTs/HoTs as Warlocks are getting (and I can not imagine why they would not be), this could potentially be VERY powerful on a Restoration Druid. Of course, I may just say that since my alt is a Restoration Druid, and I do like mah shiny buffs. I guess you could also throw it on an Affliction Warlock, if you were feeling generous. It’s tough to call at this point in time who this would be best for, because all the other classes could be totally different within a week or two! I just hope it doesn’t turn into a greedy ‘let’s keep this only amongst the Warlocks’ thing like the Mages have going.
c) Demon Soul: Interesting. Too vague for me to be able to say much there, really. At this point: a button to whack every 2 minutes (or when appropriate) to make me even more awesome.
Soul Shard Overhaul
This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.
- Summon Demon + Soul Burn = summon the demon instantly.
- Drain Life + Soul Burn = Reduces cast speed by 60%.
- Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
- Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
- Soul Fire + Soul Burn = Instant cast.
- Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
- Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.
First things first – what will happen to my shard bag, bizatches? My guess is they will delete the recipe, wipe them out of people’s Tailoring spell books, and let us kindly keep the one we have as a soulbound standard bag. Or, at least, that would be NICE.
To be honest, many of these strike me as incredibly meh for Destruction Warlocks. Whoopdie fricking doo.
- Instant demon summon makes me question what changes they are making to the Demonology tree: do I smell the demise of Fel Domination? This is what I get for not reading the notes through PROPERLY the first time around – funnily enough, it says this at the bottom! Stupid Sar is stupid.
- Drain Life sounds interesting, but as bosses are highly likely to be immune or some such thing, this will probably find its place in PvP (especially in Arena if you are trying to kill that pesky healer, although the whole ‘Channelled, sitting duck, damn you for running out of LoS will make that interesting as well).
- Demonic Circle, again more a PvP/specific boss fight thing.
- Unstable Affliction – I am sure Nib or Hydra have some thoughts on that one
- Soul Fire – intriguing. I may just end up throwing a Soul Fire every so often in a fight.
- Healthstone – shiny I guess, but I’m not going to throw my arms around and praise the Blizz gods for it
- Searing Pain – boy oh boy I hope this means more Warlock tanking in Cataclysm. Otherwise, this is going to be kinda lame. More upfront threat as a Warlock tank? Nomtastic.
As I have said in the past, I have had a lot of issues with Soul Shards (mainly that they don’t bloody stack!), however, I have never been concerned about the fact that we have to use them full stop. Sure, this might take away from the ‘pain in the ass’ factor (because really, getting shards was sooooo bloody difficult, right?), but it also takes a hell of a lot away from the aesthetics of being a Warlock. Just another small way of making us less evil and more like cuddly teddy bears, or some other equally revolting fuzzy creature (Dwarf Priests, amirite?)
Changes to Abilities and Mechanics
- All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT’s duration, but rather to add additional ticks. When reapplying a DoT, you can no longer “clip” the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
- Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
- Hellfire will no longer deal damage to the warlock.
- Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
- The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
- Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.
DoT changes are pretty damn awesome. Although, while no clipping will make life easier, it will also take away from some of the fun and challenge of playing a DoT class. I am sure the Affliction Warlocks are singing the praises of this one though.
It is nice to see a distinction drawn between utility curses and damage based curses. Changing CoA and CoD to BoA and BoD will no doubt confuse people for some time (yay new acronyms!), but it will add a great deal to Warlock raid utility. Except, of course, for the fact that all our good curses are also covered by other class abilities. Damn it!
As a little aside, I am VERY interested to see what all the changes to decursing and cleansing will do to Warlock PvP. Especially the proposed changes for Druids.
DAMN IT HELLFIRE. All I can say is that it had better become a fricking awesome AoE spell, because Blizzard, you just cost me or my guild another good 100g+ a week. Thank you kindly. On a serious note, I really do feel that this takes away (again!) from the whole Warlock aesthetic. I would have much rathered a change to Hellfire which made it an immensely powerful, difficult to heal through AoE. It would be nice to force people to have to consider the implications of using the spell, and have Warlocks actually want to use it as something other than a ‘oh crap, wipe’ ability.
I have nothing but good things to say about the Imp change. Fire Shield was not powerful enough to warrant us even bothering to use it effectively. I just turned it off auto-cast to save my Imp the mana. Stacking DoTs are <3
Whiplash both intrigues and scares me. I can see a lot of PvE boo boos while Warlocks adjust to using this effectively. This will probably end up having more PvP utility.
Fixing Voidwalkers is nice. Lets see if it helps.
New Talents and Talent Changes
- Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
- The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
- Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
- We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Curse of Doom.
- Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock’s own spells.
- Shadowburn will now do additional damage to targets below 25% health.
I’m not going to comment on all of these, because they aren’t especially exciting, and pretty much all of them seem to be targeted at Demonology. Demon Bolt will hopefully prove to be awesome for Demonology Warlocks, and I hope they aren’t let down in the same way as they were with Metamorphosis. Improvements to Shadowburn will be fantastic.
Mastery Passive Talent Tree Bonuses
Spell Critical Damage
Fire Direct Damage
Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.
Demon Damage: The damage caused by pets and Metamorphosis is increased.
Fire Direct Damage: The damage caused by Fire direct damage spells is increased.
Well, my hopes and dreams of having Destruction not being purely a fire tree have been dashed for good. I do miss my Shadow spells, and I would have liked to be able to cast a variety of spells without being punished. One of the reasons I originally fell in love with the Warlock class was that we weren’t distinguished from one another by a school of spells, but more by a playstyle. We were able to cast spells from both schools, and yet still felt distinct from one another. Well, guess I’ll have to deal with the lame ass Mage look for yet another expansion. Apart from that, there are no surprises here (apart from a chortle at the inconsistent wording Blizzard have used).
Nothing especially surprising announced here. The new spells sound nice and shiny, although I have already heard them referred to as ‘Oh, the Warlock version of x Mage spell’ (way to promote class individuality there Blizzard, since we ALL know that is so valued right now /smirk). The changes to DoTs will be incredibly welcome for Affliction Warlocks, and I think Demonology Warlocks will be thankful to get some love (although understandably wary and dubious of proposed changes). I know that many Warlocks out there are celebrating the changes to Soul Shards, and in many ways I feel like the whiny person in the corner at a party with my attitude to that.
It does appear that Warlocks (at least, the ones who use a Succubus) will have to consider pet micromanagement a little more, which is very welcome. Or, it will mean that people ignore the Succy in favour of something easier.
I don’t see too many changes here which make me want to jump up and down with joy. The Soul Shard changes feel very disappointing to me in terms of what we get out of them, but that could also be because they were hyped up so much – I was really expecting something fantastic and out of this world. I also have a sneaking suspicion that, as always, PvP balancing means that PvE Warlocks will again be missing out in the long run, but I guess you could say that is true for all classes.
Tags: Blue Announcements
, Class Changes
2 Comments »
In the interest of educating my guildies and friends, I have decided a post is long overdue on the differences between Mages and Warlocks. Since, y’know, we are so hard to tell apart!
|Summon their powers from the Nether… or somewhere else sufficiently evil and awesome.
||Summon their powers from Carebear land. I think. I’m pretty sure there are flowers and cupcakes.
|Have kick ass minions that also look evil and awesome. They also have scary sounding abilities like ‘Shadow Bite’.
||Probably don’t have minions. Unless they have a Squirtle. Those things are more amusing than intimidating – “I’m going to get you marginally wet! Squirt!”
|Are tough enough to kill themselves if it’s absolutely necessary. Who else would have the balls to set themselves on fire?
||Use a variety of sneaky, wimpy tricks such as Invisibility and Ice Block.
|Make awesome green healthstones that make the raid smile. Don’t ask why they are green…
||Make excessive strudel. Which lacks tastiness.
|Throw around a lot of fire and shadowy doom in an impressive display of power.
||Throw one of the following: weird purple shit that you’d expect to see coming from a fairy; fire that is infinitely more pathetic looking than my own; stupid frost things that logically SHOULD melt.
That is, if they aren’t being wimpy and casting Ice Block or something. Or Blinking away from the fight.
Seriously, how hard is it to tell? If it’s not awesome, it’s not a ‘lock.
P.S. In other news, last night after a semi-drunken escapade to the pub, I made an alt in Miss Medicina’s version of the new blogging related guild Single Abstract Noun. I don’t know how I will go with levelling (I’m kinda fail at that), but it should be fun. I had a fantastic time going through all the names to see which bloggers I could identify. Krizzlybear also helped me come up with a great name for my baby Warlock – Sarcolepsy! Whoo hoo!
20 Comments »
Technically, I have quit WoW blogging.
Technicalities be damned! There are Warlocks out there in dire need of advice, and I refuse to leave any man, woman or imp dateless this Valentine’s Day. You might be one of those shy retiring Warlocks… the kind who hide behind their doomguard (now that summoning the big bastard is totally harmless, and no one is going to scream about the Warlock killing the
Mage random raid member – again). You might be too busy slaving away killing Hunters all day and cleaning the muck up all night (seriously… just avoid the Hunters with bears. Trust me on this one… *flicks random poop-like substance off robe*) to think about how to charm your sweet one for the tackiest, most commercial occasion of the year.
Never fear, Sar is here to help you with some handy tips, great advice, and she’s even blowing a myth or two out of the water in the bargain.
1. No one REALLY wants those impersonal flowers. Go one better.
According to popular wisdom, the best gifts are personal. You know, thoughtful and shit like that. Well, who can go past a Soul Shard made from your sweet one’s worst enemy? One of a kind, glorious chunk of soul… and best of all, they’ll be obsolete come Cataclysm, so you get the bonus of offloading something which is soon to become a total heap of junk! Just don’t tell your honey that shiny purple sparkly is going to be as worthless as a brain scan on a Mage.
2. Seduction is completely overrated
I don’t know about you guys, but when I get Domxia to seduce something for me, it always ends the same way. The romance wears off, the stupid bimbo comes trotting back to me… followed by a really angry mob intent on smashing my gorgeous face in. Clearly NOT a success.
So, I guess you have a couple of options: Either cut out the middle man, and work on your own seducing skills… or wait for someone to toddle over your way. I personally favour the direct approach (something along the lines of ‘Will you be my Valentine? Oh, no?’ /incinerate). Works every time.
3. It’s all in the details.
Ever had the most wonderful date lined up, only to realise that you are completely boned because your only mode of transportation is Dad’s daggy old Datsun (complete with cigarette burns in the seat and funky old foam smell)? Transport your date with class via a shiny, glamorous red portal! Nothing says consideration like ‘Send me a tell when you are done honey, and I’ll summon you’.
Seriously… which would YOU rather jump into?
4. Competition be damned!
Nothing worse than planning to make a move, only to have that pesky sneaky bastard of a Rogue sneak in on your target. Show them who’s boss by casting fear on them… over and over and over. It’s amazing how unimpressive someone suddenly looks when they run around, waving their hands and pooping their pants. No one steals a Warlock’s date!
5. Endless Kisses?
Unending Breath. So many uses… and your honey is sure to appreciate whatever it is you manage to come up with.
, valentines day
3 Comments »
Many people believe that they could be Warlocks. Some people think that it is barely even a challenge. All the time, I am hearing “Pshaw, I could easily be a Warlock. They aren’t THAT awesome, and besides, how hard is it to be evil?” Well… let’s have a quick run down of what could be a Warlock and what could not.
1. Chuck Norris.
Chuck Norris is often hailed as the weird geek be all and end all of power. If it can be done, he can do it. Hell, if it can’t be done, he can probably do it. However, Chuck is unfortunately severely lacking in the awesome that is required to be a Warlock. Why?
- Melee Combat – way to risk getting a broken nose, doofus.
- No Magical Powers – epic fail, right there.
- No understanding of the term ‘Damage OVER TIME’ – instantly pwning things is neither evil nor fun.
- This photo right here: Guns are for noobs and people who fail at throwing firey balls of doom out of their hands.
Warlock Capable Factor: Hell No.
2. Darth Vader.
Darth Vader. He wears all black. He has a creepy voice. He wears a bad ass helmet. He only has one hand. He killed a whole heap of children. He lives in the Death Star, for frick’s sake. How can you get more evil than that?
Well, for starters… you don’t let someone CHOP YOUR HAND OFF. You also don’t emo out at any opportunity – seriously, grow a pair and deal with it. When you kill children, you don’t get all emo about that, either. And you cook them afterwards – it’s only proper.
Warlock Capable Factor: Nope. Evil? Maybe a little. But definitely lacking the brains.
For this, I am going to use my cat Suki as an example.
Suki is the ridiculously small, white, fluffy thing that is curled up into a ball. The other cat is Kamiko, my monstrous tabby of doom. The other day, she killed a bird and left the remains scattered throughout my parents’ house, with most of the body under their bed. Mmm yummy.
Anyway, I digress.
Suki is like the Gnome Warlocks. Small, fluffy, absolutely adorable. She is totally deaf, and half blind. One would think that she is entirely helpless. Of course, we would be disregarding her ranged attacks…
- Fear (or, the Hiss of Death) – She has perfected the art of jumping in front of other animals, puffing up, and letting out an ungodly hiss that sends them running. It works particularly well on my ridiculously large dog, who is terrified of Suki.
- The Fur DoT – Often weakening me to a wheezing state of utter helplessness, Suki deposits fur in cunning places (such as my pillows, in the clean washing, and on my towels). She is not always around when I finally succumb, but I know that she is off cackling somewhere!
- Minion control – she often chases Kamiko into inconvenient places… like right in front of my feet before I walk down stairs, or as I step out of the shower. She does this knowing that my first reaction will be to blame Kamiko as I go tumbling over. Evil indeed.
Warlock Capable Factor: I’d have her on my raid team any day.
I think this conclusively proves that many of the people who THINK they are awesome enough to be a Warlock clearly are not. Warlockery is difficult, you know, and it takes a lot more awesome than what most people contain. Hell, Warlocks have more awesome in them than most people have in their little finger.
Do you think YOU have what it takes to be a Warlock?
5 Comments »
Posted by: Saresa in Warlock
… or, more appropriately… how to not suck at Destruction.
So, you finally dusted off that Warlock and brought it up to 80. Good for you! Too bad you are now utterly terrified of venturing into an instance, worried about people snickering ‘lolnoob’ every time you do something. Never fear, I am here with a few pointers.
1. Spec it right!
As a fresh 80, I am guessing you are not hit capped. It’s OK, honestly. It just means that the standard cookie cutter spec just isn’t quite right for you yet. So, we have to change things up a little. You should be looking for something similar to this. While you still have enough meat in the Destruction tree to do some serious carnage, you’ve sacrificed a little bit of damage to make sure that you hit the damn target.
If you are hit capped, I run with this spec. Now, it’s not exactly cookie cutter (I’ve modified it slightly to make it more suited to what I think our raids need: better healthstones; I dropped Replenishment because it is provided by so many people already, etc etc) but we are never afraid of modifying cookie cutter to suit ourselves, right?
As far as Glyphs go, minors all suck horribly. For majors though, you should be looking at Glyph of Conflagrate (an absolute must) and Glyph of Incinerate. The third glyph is problematic – some suggest Glyph of Life Tap, others suggest Glyph of Immolate. I personally prefer Glyph of Immolate, because I am lazy and like my ‘set and forget’ things. Not to mention that I rarely have to use Life Tap anymore! However, if you get the 4pc set bonus in T7 (which I find highly unlikely to be honest -are you really going to be running very much Naxx?) the Life Tap glyph is by far the superior choice. (Oh, and my Glyphs? Do as I say, and not as I do, as my mother used to often say to me!)
2. Basic group stuff you should always do.
I know it sounds silly, but it is REALLY easy to forget the minor details when you start grouping. Always soulstone a resser. Pop up a soulwell. If you don’t have someone to provide an equivalent/better buff (an appropriately specced Death Knight or a Boomkin) you should use Curse of the Elements. Remember to keep the Soulshatter key close at hand.
Oh… and make sure your Imp is on either Passive or Defensive! (Turning off his Phase Shift is a pretty good idea too). Dismiss him if you are planning on taking any sneaky shortcuts (i.e. – Nexus).
3. Rotations (or lack there of)
While I strongly suspect I have posted rotations before, I can not for the life of me remember where the heck I did, and I am far too lazy to have a look. So, I’ll repost here anyway.
Long gone are the days of Destruction having a set ‘rotation’ (and of one button spam, thank goodness!) Instead, we now have a spell priority system, where we work around cooldowns. The following list is the order you should prioritise your spells in:
1. Curse of the Elements (unless you don’t need to do it)
3. Chaos Bolt
5. Curse of Agony/Doom
Always Conflagrate as soon as the cooldown allows. Try not to clip your Immolates or CoA’s short, as tempting as it might be! And, of course, try to cast your spells as fast as possible (which means you need to allow for latency). Remember that your haste will be significantly higher for the three casts after Conflagrate.
4. Warlocks are totally buff!
Make sure you keep on Fel Armor, and a Firestone (not a Spellstone!) While Haste is infinitely more valuable than Crit, that 1% to direct damage spells is OMGeriffic.
In terms of food buffs, if you haven’t got a Fish Feast, I like some Firecracker Salmon. However, Hit food is also more than acceptable if you need it (and much better than a Fish Feast if you need the hit!) When it comes to flasking, Flask of the Frost Wyrm is your only real choice. Nom.
5. Have fun!
Honestly… you have just hit 80 on the DPS class which is the most interesting to play. Make sure you enjoy it!
(Be sure to keep an eye out for the upcoming companion to this post: What, Do I Just Have To Pull Gear Magically Out of My Behind At Eighty?)
, New to 80
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So, it looks like Affliction will be top dog in Icecrown.
You know what? That’s peachy fine by me. Yes, long gone are the days where I really cared about Destruction being the top DPS spec (OK.. I lie… I would have always been Destruction no matter what – see Vanilla WoW!). I’ve stopped caring that I keep getting beaten by Arcane Mages with their two button spam. After all, I’m pretty gimpy anyway, no sense getting my knickers in a twist! So what that I only do 4.5k DPS (in a 25man, too!) when the Arcane Mage is pushing 8 or 9k. I don’t mind. I try my best with what I have. Slowly but surely, my gear is getting better, and I might even improve some. Scary, huh?
It doesn’t matter that people say only scrubs do 4.5k. I don’t feel bad when people talk about doing 9k DPS on Twitter.
I’ll always have SSC. When I am alone and cold in the night time, I think back and remember how I trampled those bosses. How I smashed my way to the top of the meter, joining the guild as an undergeared Kara player who had never set foot in a 25 man in her life, and worked my way up. Even though there were nights when I was close to giving up, when I thought I could never push the sort of numbers they needed, I kept going.
Eventually, I got somewhere.
And then came BT.
Single target DPS baby!
… So what, I like to epeen a little, OK?
Thing is… DPS goes in cycles. You can’t be the top dog forever. But you can damned well enjoy it while you are :-)
, Black Temple
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