Seriously… it’s like ranting is a substitute for all that is nice and happy and fantastic in my world. Or something.
I read a couple of posts in my naughty ‘I’m going to sneak home from work for an hour because my Year 11’s made me feeling like killing myself’ break, and they really intrigued me. I guess I’ll deal with them individually, and then get onto my opinion (and feel free to, you know, stop reading at that point, because I know you are all going to disagree with me here).
The first one was an awesome guest post by Mimetir on World of Matticus. You really have to read it to get the full impact of its awesomeness, but this particular statement hit me hard
I think there is enough evidence to say that some players felt the unstated rules of WoW had been re-written overnight using pictures sketched with crayons. Other players felt that the rules were crystal clear for the first time.
The reaction to the dramatic changes in raiding has been very, well… let’s just say it’s certainly been divisive in all levels of the community. I think that best sums up what the effect has been. There’s people out there who absolutely love it. Then there’s people like me, who hate it so much that it almost induces them to quit the game.
Well, on the total flip side of myself, we have Larisa. Now, from what I know of Larisa (and I have been reading her for a long while now), she isn’t usually the sort to rant. I guess that’s what hooked me in straight away. She basically took aim and blasted people like me front and centre! It appears that Larisa really likes the new system, and gets very frustrated at people complaining that WoW is too ‘easy mode’ nowadays. She also raised some excellent points.
1. “What annoys me so much is that the loudest criticism comes from players who themselves are far from having cleared all the current raid content.”
Oh, whoops, that would totally be me! Well, I’m not going to justify myself in this little space… hopefully the rest of my argument will speak for itself.
2. “Well, I guess they find him [Yogg] too hard compared to the upgrades he offers. The wipe/gear quota isn’t favorable”
Well… the gear in Ulduar isn’t worth getting full stop. I wouldn’t blame it on the wipe/gear ratio – I’d just blame it on the fact the gear was always a bit terrible, and I’d say there are a lot of people like myself who will SCREAM if they have to do Flame Leviathan, or Hodir, or General one more time. Seriously. Snore. Naxx gear is easy to get, but it doesn’t mean we will keep going there. Hell, people don’t even take alts there that much anymore! Last time I had fun in Ulduar? 10 man hardmodes. But if you asked me to do those encounters again, I don’t think I could muster up any enthusiasm, hard mode or no.
3. “I’ve praised the hardmodes before and I do it again: they’re there for us to be able to put the bar at exactly the level where we want it to be to get the kind of gaming experience we’re looking for.”
But it’s not. I want my difficult raids to be new, exciting and fresh. Killing a boss with a couple more adds, or a little less assistance, or on a timer just doesn’t cut it for me. I remember in BC, I was always so excited downing a boss. It was HUGE to see them die for the first time. Now? Blah. Snore. Even on hard mode it feels like ‘I just killed the tacky, slightly more difficult mode of a boss I’ve already killed’. There is no exhilaration in hard mode raiding. Fun? Oh sure! But, at the end of the day, the boss is dead, and I just don’t really care.
4. “Is there anything at all preventing you from skipping the faceroller raids altogether and stick to hardmode Ulduar and heroic ToC? Nothing. Nothing at all”
Too bad most every guild starts out on normal. Hey, if we all started out on hardmode, and never did easy, it would be great! In what universe is a guild likely to do that though? And, the more hardcore your guild, the more likely you are to have to do both, simply for the badge farming.
But the thing that really, REALLY gets me cranky?
This system bites people like myself on the ass. Hey, yeah, of course there’s a personal reason why I hate it.
Blizzard have really killed the ‘Skilled, 2 nights a week’ guilds and players. The people who don’t have the time to sink into hardcore raiding, and so are stuck doing easy modes. It’s bloody hard to find a 2 nights a week, casual guild who will do hardmodes. Sure, with ToC, it’s theoretically possible to fit both normal and hardmode in, but I am never all that fussed on running the same damn instance again to do hardmodes. ToC just isn’t that fun, people!
I can hear some of you snickering in the back ground now *pshaw… like you could get anywhere on 8 hours a week*. Well, buddy, you can! In BC, I was an 8 hour a week raider (at least in terms of ‘progression raiding’). We started late in BC, and by the end, we were in Sunwell. Sure, we only got to Felmyst, but hey, we were a Sunwell guild! And EVERY boss that I downed through BC felt awesome. Absolutely awesome. In fact… that was the last time I heard mass cheering on Vent.
So, yeah, hardmodes might not be easy. I just want to know whatever happened to challenging content that we didn’t have to clear on normal first. And why people are so eager to jump down the throats of those of us who don’t like the new system – we aren’t giving you a hard time about your preferences, let us have ours!
P.S. – Larisa, I loved your post! This was just easier than commenting and then blogging about it anyway.