So, after a week or two of what was essentially Radio Silence from Sar-land (issues with Telstra, surprise surprise, they managed to bork my internet without even being my ISP!), I come back with a totally Warlock-irrelevant, emotionally charged angry rant. But, hey, you guys should totally expect that now, right?
Blizzard have announced that in 3.2-orwhateverthedamnpatchnameis Conquest badges will be dropping like a hooker’s panties. Do Naxx? Get Conquest badges! Do heroics? Get Conquest badges! Of course, these will be tradable for the other various forms of badge, but essentially you can get the best form of badge for the least amount of work.
There has been discussion of this here there and everywhere. Some people like it, some people don’t. I put myself firmly in the ‘For heaven’s sake Blizzard, what WERE you thinking?!?!’ camp. How bloody ridiculous. And no, this isn’t a ‘they are making the game too easy for the casuals!’ rant. This is a ‘lets devalue the value of badges and gear’ rant.
I thought that it was a fricking fantastic idea that Wrath saw the introduction of different levels of badges. 5 mans, entry level raiding, and end game raiding are not equal to each other. Each level is progressively more difficult, and should be recognised as such. Having different types of badges should allow for this, but by basically wiping the other two types out of existence, the whole system and idea of this is gone.
Now, I am not one to bitch (well, I am…) without offering some suggestion as to what would be a better way of doing things. So, well…. here goes nothing!
1. Eliminate the difference between 10 and 25 man raiding badge wise
While it is impossible in reality to make 10 man and 25 man raiding equally difficult across the board, both levels of raiding are as hard as each other over all (in my humble opinion). Why should you get a lesser form of badge for 10 man Naxx than 25? It’s ludicrous! 10 man and 25 man raids should receive equivalent badges.
2. Attach the badge types to the appropriate raid/instance level
Badges should drop as follows
Heroic Instances: Emblem of Heroism
Naxx/OS/Malygos/VoA: Emblem of Valor
Ulduar: Emblem of Conquest.
I think that doing this would mean people are able to get content appropriate badges, which would be tradable for content level gear (see below). You do NOT need gear that is vastly better than what drops where you are currently running.
3. Make the bloody gear commensurate with the content level it drops from! (that includes improving the quality of badge gear where appropriate)
If people want to only do 5 mans, that’s fine. They will NEVER need the sort of gear that is obtainable with Conquest badges. The people who do only do these may cry ‘But why can’t we get shiny loots too?’ My answer: because you don’t ever fricking need it! If you want to stick at that content level, that is just fine. Peachy even! Do what the hell you want, but for heavens sakes, make the damn gear you get out of it appropriate! You don’t need to massively overpower the content. Same thing goes for Naxx etc.
One thing I remember happening in BC was the massive Kara farms. Let’s go spend a couple hours in Kara, grind out 21 badges, do that for a few weeks, and get ourselves some T6 quality loot! Then we will barely need to even set foot in the T5 content… we can just skip over most of it! When they announced the new gear that was obtainable with badges, I (along with masses of other people) spent weeks before hand grinding away at heroics and Kara to be able to kit myself out as soon as the gear was available. Sure, that won’t be able to be done now, but the principle is still the same. I can foresee a lot of ‘lolKara Farm Nights’ in the future. Frustrating for people who are tired of the content, and equally frustrating for guilds who are still running it and have to hear people bitching about ’EZ mode lolKara that we clear in 2 hours just for badges’.
If you decide you want to raid a higher level of content than what you do now, that’s fine as well. But you have to do it the honest way, the way it was intended to be done, and work your way through the content to progress to that level. Why should you be rewarded with gear which is far greater than anything available from the content level you are currently doing? That just devalues the gear and frustrates a great deal of the player base. Sure, it ‘might not hurt the raiders’ to have other people have the same phat loots. It isn’t fair though to have some people work hard on difficult content, just to have others get equal gear. All it does is make people raid content they don’t particularly want to raid, and cause even more tension between the ‘casual’ and the ‘hardcore’ players.
P.S. – perhaps make Emblems of Heroism/Valor Bind on Account? That might keep everyone happy, AND be practical! You are essentially making the damn things worthless anyway!
edit P.P.S – So, I managed to miss that there is a new type of badge coming out. However, I don’t think this makes my original point invalid. All forms of content should be rewarded appropriately, not just ‘OK, we have decided this is obsolete, so new badges!!’ THAT makes no sense.