Warlock pets are an endless source of both frustration and fun. Fun, because they can be ok to giggle at (both in combat and out). Frustration because pet scaling for Warlocks is positively abysmal, and most pets are a worthless pile of poo if you use them for anything at all. Face it, the only reason I kill my succubus is because there is little else worth while to do with her.
Let us take a brief look at the non-demonology standard Warlock pets (I am afraid I just don’t know enough about Demonology to feel qualified to comment on the Felguard, and I am not going to bother with the Doomguard and the Infernal), and work out exactly what is both wonderful and woeful about them.
1. The Imp.
We get Mr Imp very early in the piece (as early as you can complete the quest basically… I think I was level 5 on Sar when I got him, but I got him at level 2 on my BE warlock). He likes to complain, and is the grand master champion of QQing.
- Excellent Stamina buff. This will become raid wide in WotLK, but will no longer stack with Commanding Shout (as it will no longer be a buff to stamina, but rather to health).
- Respectable damage output. Not great, not terrifying, but respectable for something that doesn’t even reach my knee cap, and doesn’t take a shard to summon.
- Did I mention he doesn’t take a shard to summon?
- Brings a whole new meaning to the words ‘glass cannon’. Well… maybe a glass pistol? Dies so fast you have to have him phase shifted pretty much all the time. If there is AoE of any description, you can be sure it will hit him.
- While there aren’t any other MAJOR cons, the one above is enough to render him almost useless.
2. The Voidwalker
The Blueberry is the giant pimp looking guy you see low level warlocks running around with in Westfall. You get him through a quest chain at level 10.
- Has a convenient ‘oh crap’ button where you sacrifice his Big Blue Butt and run the heck out of there.
- Has a taunt, a decent amount of stamina and some armor.
- Meant to be a tank. Fails at tanking – couldn’t hold threat off a spoon.
- Feels like he takes FOREVER to do anything.
- Squishy as a rotten banana when it really comes down to it. Sure, he isn’t supposed to be able to tank bosses, but more than one mob at a time would be nice!
3. The Succubus
She gets guy’s hearts racing as soon as they see her. Generous with her whip and her lip, she is attained through a quest chain (which I distinctly remember as being a pain in the butt… but then, it could be easy) at level 20.
- Our only ‘real’ humanoid CC (apart from fear, which many people forget about)
- Only pet with a threat reduction ability
-She needs that threat reduction though, since she is like tissue paper
- Chain seducing is the most difficult form of crowd control in the game, as it is channeled (so can not be recast on an already seduced mob), and as the succubus is so fragile.
- Personal peeve – I want the choice of having an incubus as well!
- Damage output is nowhere near what it should be, especially considering her fragility.
4. The Felhunter
We all know that the Felhunter is by and large my favourite pet. He’s so cute! He is so delightfully mean to casters! Obtained through a quest chain at level 30.
- Relatively hardy, especially against casters where he can heal himself using Devour Magic
- From my experience, tanks almost as well as the blueberry (not to say that’s especially well)
- All in all a cute pet!
- Tainted Blood is too weak, especially as it is one of our only defences against melee.
- Paranoia seems to rarely work, for me at least!
Pets are being changed dramatically in beta. I don’t wish to go into the changes in great detail, simply because beta is very unstable and things are prone to change. The biggest, most important change of all that could and should be made? Better Pet Scaling. I want pets that do not die as soon as a mob looks at them. I want a Voidwalker which makes a reasonable soloing tank (similar to the changes in Hunter pets for tanking). I want chain seducing to be made a little bit easier. ‘Dumbing things down’? Maybe, but it is tiresome being considered as a second rate class and rejected for 5 mans in favour of more ‘reliable’ CC. There seems to be an idea that Warlock pets should not be very strong. I do not know why this is, but it is ridiculous and unfair. Scale our pets better. Please?
I suspect that this last paragraph is somewhat influenced by me watching the debate – listening to that sort of talking leads to that sort of writing!