Ok, So I snored straight through the PvP panel.  Big oops!!!  On the plus side, I figure it would be well covered anyway.

5.30am: End of Jeff (Tigole) Kaplan Interview

Didn’t really hear much new here, the questions were disappointing and asked things we already knew (what will happen with the existing dailies, can we start alts at a higher level soon).  Caught a glimpse of a new arena, which looked really interesting, with more interaction with the environment.

Caught a glimpse of some of the Halloween masks, they look interesting!  Price range is about $75 each.

Kaplan’s favourite item at Blizzcon?  The plush talking Murloc.

His favourite part of WoW? The social experience -  sitting in Ventrilo (amusingly, he said Vent rather than the poor quality in game chat) and in guild chat with friends.

Commented on the honor point reset controversy – in my opinion he really struggled with talking about it, was probably more on the side of wiping them completely, and had trouble finding a word to refer to the uproar over it.

6.00am – Raids and Dungeons Panel

5 man dungeons

Halls of Lightning

– Level 80

– Ties in closely with the Titan Lore

– Creatures feel ‘epic’ with unique abilities

– "Epic Lore + Epic Gameplay = Awesome" – more unique boss fights with a lot more story to go with

– Every instance wants to feel unique

– Shorter Instance experience, but still feels epic

– Squee, cutscenes!

Ahn’kahet – The Old Kingdom

– Has indoor and outdoor terrain

– Fits in appearance with Naxx

– First boss – Yay for eggs and hatchers!  Not just killing the boss.

– Second Boss – Vampire who will occasionally stun someone on the ground and feed off them, have to attack your party mate to beat him off

– Third Boss – kills adds to gain buffs

– Fourth boss – Faceless one.  Puts players into their own phase where your party mates attack you.  When you ‘beat’ your own phase, you enter a party mates phase and help them.  Yes, it CAN detect classes and specs!

Raid dungeons

10 and 25 man versions of all dungeons (but hey, we knew that!!)

Obsidian Sanctum

Looking to not make the mistake they made with Gruuls and Mags (too difficult for their transition point)

Able to choose your difficulty and therefore your reward through choosing how many adds you kill.

One boss fight sounds remarkably like Kalecgos

Eye of Eternity

Epic fight – buildings, vehicles.

Multiple phase fight,

Itemisation

Higher quality loot from Heroic dungeons (thank goodness for that is all I have to say, because heroic loot itemisation was horribly bad)

Different currencies from each raid tier (so you can’t farm lower level content for high level rewards, a la farming Kara to buy a T6 quality robe).  An excellent change which reflects the concerns of much of the raiding community.

Mix n Match the 10 man and 25 man pieces for the set bonuses.

Questions

Is there anyway to be able to boot someone from raid instances? – Basically, not yet.

Legendaries in 10 and 25 mans – is there going to be equal distribution, and will they be quest based or random drops? – Looking to be quest related rather than random drops, which I think is good and increases the value of the item.

With dual specs, will people need to respec for encounters? – NO (very emphatic)

Any new content going to open in Azeroth? – Old content isn’t gone, just waiting for the right time for it to fit.  At the moment no.

Is there going to be balance to allow for 70% of the raid wanting caster weapons? – Provided the numbers don’t hate you, it should work out so that the ratio is fair.

Is there anyway to ensure that tokens didn’t drop for classes that aren’t in the raid? – The Emblems of Valor and Heroism can buy a couple of set pieces

Attunements in Wrath – Don’t really exist, tokenistic attunements by ensuring someone has a key for an event.

How viable will our tanking pets be in 5mans, or OTing? Your pet should be able to offtank (lots of boos at this question!!)

Will the progression ramp up to the difficulty of Sunwell in Wrath?  Not sure if we will get to the level of Sunwell raid.  Nice to see them acknowledge the immense amount of pressure on guilds from these encounters.

Will there be any 10 man with no ‘lockout’? – Not at the moment, because it devalues the gear. 

They love PuGs!!!

Will we see more creative skill usage in boss fights? – Yes, there are some fights where you use different abilities or abilities of things you need to interact with.

Will there be interconnections between different wings – passages between instances like DM? – Been talking about it and looking into implementing something like this in the future.

Are you intending to continue using the tier tokens, and if so, can you make one of each token drop? – 25 man bosses dropping 4 or more items to try and help with this.  You can also buy a couple of pieces off the vendor with tokens, as previously discussed.

What time frame do you estimate the top end guilds will have ‘beaten’ the expansion? – Naxx, less than a week :)

The feel I got from this is that Blizzard are really looking at making raiding more accessible.  There are some things which may annoy the elite guilds (the seeming lack of attunements for example), but there is much more emphasis on ‘you will be able to do this raid when your gear is ready and your guild is ready.

There wasn’t really any addressing of issues with tokens where you might get 3 useless tokens, but to be honest I wasn’t expecting otherwise.

One Response to “Blizzcon Day 2 – Pt 1”
  1. Nice post. On the wow radio it was breaking up sometimes. This helped a bit =). AND YES BIG WALL 0 TEXT CRITS ME FOR 25K!

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