So, the WotLK talents have been popped up on WI. Now, I still have a good mad on, but oh well, I am going to write about them anyway. I am sorry that this post is now going to look a touch Christmas-y, but I am going to highlight what I consider to be good changes in green, and bad ones in red. Of course, as always, keep in mind that these things can and will probably change before release! These are apparently 100% legitimate, but I am a cynic and still have reservations. If I am lucky enough to get a Beta invite, I guess I will know for sure!

  • Aftermath (Destruction) – Now a 2-point talent, down from 5 – definitely good for those of us who choose to spec in it, it was an absolute waste as a 5 point talent. I may even consider taking Aftermath now!
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed – Good I guess, although I did enjoy going to the Demon Master and purchasing my grimoires. I just think this takes a bit of flavour away from the class, and is completely unnecessary.
  • Blood Pact now works raid-wide (not just in party) - great for the poor lock who gets stuck with the tanks. However, this may not have such a significant impact with so many buffs becoming raid wide.
  • Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point – finally, a hit talent for Destruction locks! However, I do believe (in the current state of affairs) that this now advantages Destro locks more than Aff locks (since Aff locks do still use Shadowbolt, and thus need to be hit capped, while most Shadowmages don’t use Aff spells often). This could change though after release, with the game play changes – after all, play styles change significantly after expansions!
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health) - makes fear kiting in instances much more difficult, and makes it an unreliable form of CC.
  • Dark Pact: Tooltip updated to be more consistent with other similar effects – eh, new description.
  • Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration – I don’t know to be honest if this will make Demon Armor more appealing or even less appealing!
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled - excellent!
  • Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20% - URGH, Spirit! Why this focus on Spirit!!! My healer friends were sad, because they liked to test on me for cheating personal best heals :) *MASSIVE NEW EDIT!!! I have heard rumours that the Spirit aspect of this merely replaces the +healing taken, not the plus damage component. If that’s true, it would be fricking awesome!*
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality – logical in my opinion. Much better use of talent points.
  • Howl of Terror now costs 15% of base mana – currently costs 200 mana for rank 2. A Warlock’s base mana value is 2615, which makes this spell now cost approximately 390 mana (392.25 to be exact, but will no doubt be rounded). So, approximately doubled.
  • Improved Curse of Weakness (Affliction) is now “Frailty” – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20% – Two for one!
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4 – More of a meh change in my opinion. I have never had Imp. Enslave, and have always gotten by just fine, so I am not sure how useful the spell is anyway.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power – Great if they put something worthwhile in its place!
  • Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20% – The wording of this makes me feel very uncomfortable indeed. Does the use of the word YOUR mean that this is going to become a caster-only debuff? Of course, less damage is not nice, but I suppose they want the other classes to catch up! :)
  • Mana Feed: Tooltip updated to be more consistent with other similar effects – Eh again… just the change of the words.
  • Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5% – much nicer than all resistances!
  • Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5% – an interesting change… the reduced threat was nice, but I am sure this will be considered equally nice!
  • Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5% – hmmm… very interesting indeed. I am not sure if it will end the Sac build, but the crit is nice. It is a large damage loss though (formerly 10% to all damage done, and if you sac’ed her, 15% to shadow damage).
  • Master Demonologist (Demonology) – Most effects have been altered – see above!
  • New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time – How much power? More details please!
  • New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown - That is a nice buff to the Affliction tree, with haste = more DoTs cast!
  • New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec – A great way to get us to mix it up a little, and use more than one school. The end of SB Spam? We can only hope.
  • Pyroclasm (Destruction) – Now also includes Conflagrate – I never really bothered with Pyroclasm, and probably still wont.
  • Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2 - a nice buff for PvP locks.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20% – I suspect this may have been done to provide us with more versatility in our PvP builds. The damage loss is justified by its higher positioning.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul – makes sense!
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5% – not sure about the reason for this change, although I still don’t find Suppression to be overly useful.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5 – Not so great, but… oh well.

There is a fairly healthy mix of green in there, which looks promising. However, alot of the improvements seem to be fairly minor, while some of the nerfs are pretty huge. Things which I haven’t coloured I view as either insignificant, or I just can’t really make my mind up whether it is good or bad! I am still VERY disturbed by the mention of spirit. I am also concerned about the loss of the Paladin blessing Salvation. The new version looks to be fiddly, and altogether poor. Not sure why Blizz would nerf Salv… like it isn’t hard enough to pull aggro! Maybe tanks will be made uber in the expansion…

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One Response to “Updated Warlock Talents and News for Wrath”
  1. Hm, I’m not sure how great these changes will be. I’m glad they’re helping the destro locks a bit though. And why in the world are they bringing down shadowbolt, its really the only powerful spell we have that can knock the crap out of something. Immolate isn’t going to do anything compared to it. But you’re right they will probably change it up some after the release. And my I just say YAY for the shadowfury cast while moving, I live by that. Lol. It is very rare I use pyroclasm, but that molten core looks great.

    Demonetras last blog post..I’m a troublemaker

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