I am sure that you have all heard that itemisation is going to be radically different in Wrath of the Lich King with the removal of +damage and +healing to gear, and the introduction of +Spellpower. There seems to be some apprehension about this in the community (or maybe I am the only one who is feeling a little apprehensive, who knows?), so I am going to try to clear some things up. Oh, and don’t think I am doing this for you! As usual, my motives are purely selfish… by working this out on ‘paper’, I can get a better understanding of it, and feel better about it. My mind just works like that.

Please note that this is all based on available information so far, and I can not test it myself unless Blizz pony up with a beta invite *scowls*.

So, first things first:

What the heck is Spellpower?

Spellpower is the new term used for the damage or healing on an item. Lets take a look at a current item in WoW and break it down, shall we?

On this item, the essential stats would stay the same. It would still have +34 sta, +35 Int, and +31 Spi. However, the healing and damage done would be removed, and replaced with 26 Spellpower. This would mean that a caster class would get 26 damage, while the healer class would get the scaled healing of 77. Now, these numbers are clearly not going to be the same as what is on the item, because I doubt that many casters would like to have 26 damage on their chest piece! (If I HAD to take a stab at what the spellpower would be, I would guess maybe… 30-40?) I am just using them as examples to explain what the item will look like.

It makes a little more sense when you look at a non-healer piece of gear:

The 62 Spell Damage and Healing on these robes becomes 62 Spellpower. Easy!

So, will items be better for healers now, or casters?

In theory, all items are meant to be of equal value for either healers or casters, thanks to the scaling of spellpower to the various spells, as well as to damage and to healing. Something that would give me great damage as a warlock would also give a priest great healing. This means that there is a ‘one size fits all’ approach to spellpower.

How can the item ‘tell’ if you are a caster or a healer?

Well, the item can’t really. From what I can gather from Blizzard’s notes (stuck way down at the bottom if you want to see), it is the spells themselves which are affected, not the actual caster. Respeccing into a healer spec doesn’t suddenly grant you a massive amount of healing. Instead, I do believe that the spells themselves are affected. Your damage spells would do a certain amount of damage based upon spellpower, and your healing spells will heal for a certain amount based upon spellpower. This does NOT mean that people are going to be able to spec into a healing tree and do immense amounts of damage, or into a damage tree and also be great healers (once again, in theory). Blizzard are also putting the usual talents in which increase your damage or healing accordingly. So Holy Priest X and Saresa could be dressed in the exact same gear, but Holy Priest would not be able to out-dps Saresa (unless she was being a super-noob, or the Priest was absolutely fantastic!).

My understanding of what Blizzard have written is that the spells themselves are going to change. So, if a spell’s tooltip currently says ‘heals for 100′, it will say ‘heals for [insert number larger than 100 here]‘. I am still not sure how this works exactly, and I definitely do not have the math on hand. Once again… beta invite Blizz! Beta invite! This plus healing will of course be increased and buffed by the talents in the holy/restoration tree, ensuring people have to spec to heal to heal well.

Edit – thanks the the knowledge that I have now, I can clarify this.  My initial supposition was incorrect, and the way Spellpower works with healing is that the tooltip stays the same, but the coefficient between spellpower and the amount healed has changed, so 1 point of Spellpower packs a lot more punch than 1 point of +Healing.

What about other stats? Spellpower is great and all…

Yep, I was confused by this as well. Sure, we may share Spellpower, but we all know that certain stats are more desirable for some classes than others. Warlocks do love their Stamina (as well as certain Mages who steal Lock gear for PvP *mutters*), Mages love Intellect, and Priests like Spirit. Pieces could still be determined to be better for some classes than others based entirely on stats (as was done much more in Azeroth than Outland, where massive arguments could occur over a cloth piece with Stamina and Intellect on it!). However, I think that Blizzard are going to itemise all their items with every stat that could possibly be applicable to a cloth wearer, or a leather wearer, or a plate wearer. So cloth will have Stamina, Intellect, and Spirit, almost all the time. Why do I think this?

Mainly because they are giving Warlocks talents based upon Spirit. We have never had a use for Spirit. Sar’s spirit is currently at 145. The base Spirit for a level 70 human is – 145. She has NOTHING with Spirit on it. Why should she? It is completely useless for locks. Soon however, she will be stuck with the afore mentioned Spirit through the new itemisation. What Blizzard have done is given us a use (arbitrary as this is, I think) for Spirit through Fel Armor now being improved by it.

While this sounds like it has massive implications for healers, who all stack stats differently according to class, I think that they will be the ones who are most benefited by this. Why? No healers compete over basic armor (unless they wear the wrong thing!) Priests wear cloth, Druids love their leathers, Shaman mail, and Paladins wear Plate. They can continue to itemise these items appropriately for each healer. It will more than likely be the casters who get the short end of the stick. Mages and Warlocks get stuck with Spirit. I would be very interested to see how they blanace leather for Resto Druids, who use very little crit, with Boomkin, who live off crit. Paladins? I don’t know enough about them I am afraid, ask Siha (who has a beta invite BTW, and would be much more reliable than me anyhow)! There are only a couple of ways around this that I can think of:

- Itemise somewhere in between the caster and healer extremes, pleasing no one.

- Amend talents for all classes so that everyone is benefited by everything (some evidence of this already – Warlocks using Spi, Resto Druids having better access to direct heals, making crit more attractive). Probably what they will do, although I think it removes a lot of flavour from the classes and the game. I enjoy having loot that’s specifically good for locks!

- Still have gear which is better for some than others. A possibility, although I really think this removes the purpose of the Spellpower in the first place.

So Why Introduce Spellpower?

It’s been a while, and I am bad at hunting down comments made by Blues. From memory, there were two reasons given:

- Make it easier to gear up. People do get frustrated with farming an instance for that one elusive drop (Sonic Spear, anyone?) Less items, higher drop rates, much easier. The only issue I have with this is that demand is also going to go up. I take Sar into an instance after item X. It has a 35% drop rate off Boss A, so there’s a pretty good chance it will drop. Unfortunately, Mage and Priest are also interested in Item X, so I now only have a 1/3 chance of winning. I still forsee a lot of instance grinding, especially with my bad dice!

- Make it easier for some classes to respec and not have to worry about offset gear. Great for Druids (balance and resto, still need to farm a feral offset!), Shaman (elemental and resto), and Priests. Too bad if you are a Paladin I guess, unless plate is going to be good for prot, holy, and ret!

Blizzard’s notes on Spellpower

These will probably make much more sense than what I have written!


  • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
  • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
  • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Of course, someone out there probably has a much firmer grasp on this than I do, so be sure to keep reading up. How do you think Spellpower is going to affect you?

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8 Responses to “Spellpower – what does it mean to you?”
  1. I, fer one, welcomes our new spellpower overlords.

    Ratshags last blog post..Is Where Palintera Feels Caught In The Middle

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  2. [...] Spellpower — What does it mean to you? by Saresa of Destructive Reach A review of the change to +Healing and +Spell Damage we can expect in Wrath of the Lich King. [...]

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  3. The early numbers I’m hearing is that Spellpower is about +Heals/1.88. More than likely they’ll multiply the coefficient by somewhere around that number, boom. You get roughly the same heals.

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  4. Seems like they’re making raiding way too easy. Isn’t it much more worth it to finally get that one piece of gear that you’ve been waiting for than to just wait in line for the piece that everyone’s gonna get after just a few weeks of grinding? Sounds kinda lame to me. They’ll be so much more competition for gear, and what, are mages, priests and locks all going to be running around in the same exact gear design? If you ask me, Blizz is shooting themselves in the foot with this one.

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  5. I definitely agree with you Ezlah about the concern that we will all look the same… I don’t want to look like a priest! It’s bad enough I look like a mage half the time!

    Thanks very much Karmakin for those numbers… it helps me (and everyone else, I’m sure) understand it a little more!

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  6. Without the math, my understanding is the same as Karmakin’s.

    For example, as a druid the healing coeffiencient, or how much (by percentage) of spell healling applied to Healing touch is 100%, so if my +heals is 1500, it will add +1500 to the final heal (before crit) of my cast. ( Yes yes, I know almost no druids use healing touch ) Talented, this becomes 120%.

    Lifebloom on the other hand, only gets ~34.3% of your +heals which comes out to = 514 Bonus healing ( figures curtesy of wowwiki )

    My understanding of the information releases thusfar is that these coefficients will be changed so that the final heals (+1500 bonus on HT, or +514 Bonus on LB) dont change, though the spellpower number of +1500 Healing WILL change. This is a relatively easy change to make in the background, and the actual numbers involved in calculating the final spellpower numbers Will continue to get tweaked right up till release. ( and well after if history is any guide )

    The only issue that seems to be troublesome is in the talent trees where you get bonuses to +heal or +spell damage from attributes, or a flat rate. These would have to be adjusted down considerably in order to kep them balanced with what we have now. (if they set spellpower at the same as current +spell damage, then triple the coefficients for healing, the current talent, nurturing instinct, essentially becomes 3x your agility in healing power. And suddenly you have feral cats putting out healing at the same level as resto trees )

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  7. Sesshomaru says:

    Ok, I get the spell damage conversion thing with damage and healing gear but my question is, what happens to + specific damage gear like the frozen shadow weave set? I am wearing that now and I am wondering, is it gunna go away, get nerfed or actually jujst turn into spell power? Thx Sar

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  8. The Frozen Shadoweave Set is being converted into Spellpower in the patch, so the spell damage on it will be generic rather than strictly for shadow damage. However, because the damage will apply to more than two schools of magic, they have reduced the amount of damage to compensate for this. For example, the robe went from +79 Shadow/Frost to +59 Spellpower. It’s logical, but unfortunate for people who cast primarily from one school of magic.

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