The other day I said that enchanting a warlock is a fairly simple business. However, I guess it may not be all that simple to some of us! This is my guide to the enchants which I chose for Sar, why I chose them, and occasionally some viable alternatives which I think should be considered.
Helm: Glyph of Power.
Fairly easy to obtain, at what I consider to be a reasonable price (considering how rarely helms get replaced). I honestly don’t think there is any better out there.
Shoulders: Greater Inscription of the Orb.
I am Scryer, so this is the obvious choice for me. Aldor warlocks can also go for Greater Inscription of Discipline. Both choices are almost equal, although I am a fan of the spell crit on mine!
I wrote a fairly lengthy post on Subtlety, so I wont rewrite it all again!
Hands: Major Spellpower
Gloves are a tricky proposition, because there are 3 very viable enchants that you can have. At the moment I actually have Blasting on my gloves, which I think is almost as good as Major Spellpower. If hit is an issue for you, there is also Spell Strike, which is a great enchant to boost that all-important hit!
Chest: Exceptional Stats
I personally do not believe there are many good enchants out there for warlock chest pieces. Basically, you are torn between Exceptional Stats and Exceptional Health (Exceptional Mana is also a possibility if you are really lacking in that department!) The only reason I value Exceptional Stats over the Health is that you get the benefit of the plus to intellect, which does yield you that smidgen more crit.
Legs: Runic Spellthread
Runic Spellthread is simply the best caster enchant for legs that you can get, and is also cheap and easily available with Primal Nethers no longer being bind on pickup. If you are in the middle of gearing yourself up and don’t want to blow the gold on expensive leg enchants, you can also go for the much cheaper Mystic Spellthread.
At the moment, the jury is out on which boot enchant is the best – Fortitude or Vitality. The only reason I came down on the side of Fortitude is that it is a cheaper enchant, and a little bit of extra health never goes astray on a boss fight. Also, being the spec that I am, if I know that health is going to be an issue I sacrifice my voidwalker for the extra 200 health every four seconds.
Obviously, once again the spell damage enchant is the best one to go for here.
There are 3 enchants which are viable for warlocks to have on their weapon: Soulfrost, Sunfire, and Major Spell Power. I had Major Spell Power for quite a long time, but when I got a weapon I was satisfied I would be keeping for a while (and I have had it for maybe, oh, 6 months?) I spent the gold and got Soulfrost put on it. Soulfrost would obviously be beneficial to most warlocks, however, our firey friends would clearly prefer a Sunfire enchant.
Oh, and if you really want to give it a test run… Deathfrost would be interesting, but I would suggest that the proc would not make up for the lost DPS.
Have fun with your enchanting! Oh, and enchanters, do not forget about your +12 spell damage to rings!Tags: Gear Analysis, Warlock